Dungeon Death
Also i have noticed a down player is more susceptible to AoE Circles, and this should not be the case (its like they cover more ground when downed), and this equates to instant death in CoE.
A resurrect/WP timer would be a much better idea than the current system after the most recent patch it keeps players from res-rushing but also lets them re-spawn in fights that are downright impossible to res teammates in (Subject Alpha being one example silly one shot mechanics) .
Basically you die 10-30seconds till you can WP(Somewhat like Spvp WP timers), with possibly a penalty for multiple deaths in a certain period.
Also i have noticed a down player is more susceptible to AoE Circles, and this should not be the case (its like they cover more ground when downed), and this equates to instant death in CoE.
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