Dungeon Encounter: Espionage, Infiltration

Dungeon Encounter: Espionage, Infiltration

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Posted by: Maulor.9847

Maulor.9847

This idea came to me while we were doing the dredge fractal the other day. The boss encounter right before the Legendary elemental/mining suit has a strategy where the mobs are pulled around a corner to easily stack them up.

So here’s the idea I came up with:

Your team is given the task of penetrating, and infiltrating the ranks of a gathering army, so that you can find out their secrets, and sabotage their plans to invade the peaceful peoples of Tyria.

The first node of this encounter would involve moving unseen through a back-door-like entrance to the stronghold.

Once safely inside, the 2nd node would be to get the attention of a few guards, and lure them somewhere secluded to beat the ____ out of them. Each guard killed would leave a uniform on the ground. Each of these uniforms would be a world item which can be picked up by any player on the team. Once donned, these uniforms would be ill-fitting at best, but provide enough of a disguise to allow the party members to infiltrate un-noticed (I believe in the idea of having Asurans in oversized clothes, and charr/norn barely squeezing into under-sized armor).

The 3rd node would involve filing into the ranks of the army, and playing the part of the good soldier. Each member would form up in a line and be directed to march. For this part, the troops would march in a line from the formation area, to the podium, where the plan for attack will be announced. During the march, 5 circles of influence will show, which represent their place in line. The 5 members must stay inside their influence circles, or be disciplined for getting out of line! getting out of line more than once or twice, would result in death.

The 4th node involves blending in while the benevolent dictator makes his plans for Tyrian Domination known. At the appropriate time, players will be given the ability to cheer, salute, and geer. Performing the appropriate action during the speech will ensure that you are not suspected as a spy.

Node 5, the final node, involves sabotaging the master plan. Players will simultaneously perform several actions which will not only thwart their enemy’s plans, but it will set them back considerably in their efforts to try to build up a future assault.

that’s my idea, just thought I’d share it

Dungeon Encounter: Espionage, Infiltration

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Posted by: runeblade.7514

runeblade.7514

This is already implemented.

It is called skipping.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Dungeon Encounter: Espionage, Infiltration

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Posted by: Leo G.4501

Leo G.4501

This is already implemented.

It is called skipping.

Classy yet nonconstructive.

…half of that was sarcasm.

OP, I think you’ve got it a bit too complicated. Cut the fat with some of the middle parts and focus on actual infiltration and espionage. There could be some decent mechanics to take advantage of for such an encounter.

Dungeon Encounter: Espionage, Infiltration

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Posted by: Orc Slayer.2780

Orc Slayer.2780

agreed with leo

Dungeon Encounter: Espionage, Infiltration

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

That was a pretty funny answer though, haha.

But the idea isn’t half bad. In GW1 there was a mission (The Deep) that split the party into smaller chunks, forcing a small group of players to beat a small group of foes. They could do this for an interesting challenge: Split the entire party apart, and force each player to acquire a uniform from one of the guards by any means. Then sneak in undetected. Anyone that fails at this, could be picked up by players that succeeded later on, much like with The Deep (or rally at the next way point of course).

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)