[Dungeon] Gambit-like options

[Dungeon] Gambit-like options

in Suggestions

Posted by: yuii.3459

yuii.3459

[Dungeon] Gambit-like options for diverse experiences without getting a fractured player base

player have been seeking a ‘HARD’ mode for dungeon, so why not add a Gambit-like option for dungeon as first appeared in the “Queen’s Gauntlet”

In this way the player base won’t be scattered into many fragments and unable to find others to play with as mentioned in an recent interview [Around 16:20]

Gambit give buff to enemy or debuff to player.
More percentage of buff/debuff or more selection of Gambit gives better reward as seen in “Queen’s Gauntlet”.

Happy GW2!

[Dungeon] Gambit-like options

in Suggestions

Posted by: Olba.5376

Olba.5376

Considering how abused the mechanic was in Queen’s Gauntlet, I don’t think it’s a good idea. In case you missed it, what happened was that people found the easiest, quickest boss that they could kill with 3-4 gambits and farmed the crap out of that, resulting in something ridiculous like 20g/h earnings.

And by the way, it would still fragment the player base. You would have those who play without gambits and those who play with them. For example, I could end up in a group that wants to use some gambits, but since I haven’t done the dungeon that many times, I would rather not. Now what happens? Either I speak up and possibly get kicked (see that’s fragmentation right there) or I don’t speak up and I end up with a bad experience in a dungeon.