Dungeon Hard Modes
Personally I’m against Hard Mode, because of the very real potential that it will fracture the player base more. There is already a limited pool of people who run dungeons/Fractals, with the rest going to WvW/PvP and some just sticking to PvE because dungeons are already beyond what they can handle. Creating another difficulty mode will just split the pool of dungeoneers in two and encourage more cookie-cutter builds. (It’s already happening for higher levels of Fractals, from what I hear.) I don’t want a repeat of what happened in GW1 where if you weren’t running a specific PvX build (e.g. an assassin who wasn’t a Perma Shadow Form tank), you would NEVER find a group willing to take you into FoW/UW/[insert end-game content here].
I wouldn’t mind if this was brought into the game, but I don’t believe it will. Currently they are working on giving bosses more interesting mechanics and phases so the fights aren’t so boring. I also read something about scaling the difficulty back up on some of the dungeons to where they used to be.