Dungeon Merch Purchases to Account Bound ???

Dungeon Merch Purchases to Account Bound ???

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Posted by: JackBurton.1803

JackBurton.1803

Runes of the Dungeons, ( monk, forge, etc. ) are soulbound on acquire.

Since you can’t sell them, just like gathering tools, can you do what you did with those and make them account bound?

I just bought a Superior Rune of the Monk with my engineer and wanted to use it on my guardian… and I can’t. I missed the soulbound on aquire. That’s my fault.

But I was still disappointed to see that I needed to buy it with my Guardian. What’s the point of that?

It doesn’t soulbind the tokens so why soulbind items you can buy with them?

Now it’s useless to me, cost me 120~ AC tears, and now I’m depressed. Again my fault… but got me thinking what the point actually is?

( Sorry if this was already mentioned )

Thanks for reading.

Dungeon Merch Purchases to Account Bound ???

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Posted by: DreamOfACure.4382

DreamOfACure.4382

The Tokens are account-bound.

Why didn’t you put your tokens in the bank and get your Guardian to purchase the desired runes?
Yes, it is your fault, but it sounds more like you’re fishing for sympathy instead of taking responsibility for your own mistake.

So, there’s no serious validation here to get ANet to change anything.

The point of Tokens being account-bound while Dungeon-Vendor items are soul-bound is to give players lee-way to give leftover tokens from main characters to their alt.’s. ANet does not want you grinding for all your tokens on a single character.

Purchases are soulbound to (ever so slightly) discourage grinding for tokens on a specific character and not earn anything on your other characters.

Throwing a few leftover tokens into the bank and doing the actual dungeon-token collecting on the character you intend to have the gear on is easier (and arguably more fun) then grinding on one character and constantly switching to make repeated transfers/purchases.

And we all know there’s always a few tokens leftover when you’ve completed whatever set you wanted.

“Bleeding, Poison, Confusion, Torment, they all look delightful on you.”

Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~

(edited by DreamOfACure.4382)

Dungeon Merch Purchases to Account Bound ???

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Posted by: JackBurton.1803

JackBurton.1803

I figure admitting it was my fault would have helped you understand that I understood that it was my fault for not realizing the souldbind. Don’t beat yourself up for missing that… like I did.

If Tokens aren’t souldbound then what point is there to soulbind the only things it could buy that will be souldbound on use anyways? It’s a complication for the sake of being a complication… imo of course. I don’t see how it serves a purpose.

What’s the difference who buys the item? It’s all your account.

If people want to grind with one character they will do it anyways. Making tokens account bound won’t change that.

This is a suggestions forum and I had a suggestion.

It would be nice if someone did the same thing I did and didn’t have to facepalm in the same manner.

btw Dream: It’s only ~120 tears which is a couple of runs… It’s not that heartbreaking. I think it’s cute that you immediately attempted to fanboi me to death, though.

toodles.

Dungeon Merch Purchases to Account Bound ???

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Posted by: OmniPotentes.4817

OmniPotentes.4817

Soulbound on use implies the item is tradable on the trading post. Dungeon items bought with tokens are not. But I agree. The items may as well be account bound instead of soulbound.

(edited by OmniPotentes.4817)

Dungeon Merch Purchases to Account Bound ???

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Posted by: Rainzar.6905

Rainzar.6905

pretty sure you could use transmuting to “transfer” it from 1 character to another.

either way it does NOT sound like the fact the runes are character bound is to deter ppl from using the same character in dungeons always, thats just plain stupid. the more obvious answer is the fact they are soulbound when you get them in chests is exactly why they are soulbound from dungeon vendors, its the same item and they can not be bothered to change/fix or modify it to be more convenient for the player ie; make it account bound wether u buy it or get it as a drop. its bad enough u get these soulbound runes from mystic toilet when hoping to get something “better” to sell to the tp.

Dungeon Merch Purchases to Account Bound ???

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Posted by: MAGpie.7962

MAGpie.7962

Sorry Dream, but just because it doesn’t happen to you, doesn’t make something stupid. You sound rightly negative and a disagreeable kind of person.

Besides! ANet does not want you to grind for token with one character??? I am sorry, but I read NO SUCH thing in the terms and conditions. I would strongly urge you not to speak for the developers. I very much doubt you have the right.

That being said, I agree with Jack.

1. Why is there a buy-back option, but not a undo?

2. If the items were ACCOUNT bound on purchase, mistakes like these could be salvageable, as something mistakenly bough could passed to another character. Why on earth does it have to be soulbound on purchase? I do not understand the philosophy here.

3. Not 100% related to Jack’s problem, but something that came to mind: Recently the ability to preview items not for your class was disabled. (Ok, it was a bug and a fix is coming for it, non-the less) Why then if such a feature exist, is there not a feature to prevent, or at least WARN, a purchaser that the item he is about to buy is not for his/her class. A “sure you would like to continue” pop-up. Certainly this will prevent non-class related mishaps if they want to insists that items are soulbound on purchase. Won’t help with runes, I agree. But at least a ranger wont end up with an “oopsy” light glove he/she can’t do anything with.

Dungeon Merch Purchases to Account Bound ???

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

Runes of the Dungeons, ( monk, forge, etc. ) are soulbound on acquire.

Since you can’t sell them, just like gathering tools, can you do what you did with those and make them account bound?

I just bought a Superior Rune of the Monk with my engineer and wanted to use it on my guardian… and I can’t. I missed the soulbound on aquire. That’s my fault.

But I was still disappointed to see that I needed to buy it with my Guardian. What’s the point of that?

It doesn’t soulbind the tokens so why soulbind items you can buy with them?

Now it’s useless to me, cost me 120~ AC tears, and now I’m depressed. Again my fault… but got me thinking what the point actually is?

( Sorry if this was already mentioned )

Thanks for reading.

Not only the purchasable runes, but also runes you get from loot.

I just picked up a Superior Rune of the Monk with my Thief…now I’m thinking that I should have brought my Guardian.

Kinda lame that it is not Account Bound, instead of Soul bound, like other non-tradable items.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

Dungeon Merch Purchases to Account Bound ???

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Posted by: Theplayboy.6417

Theplayboy.6417

The Tokens are account-bound.

Why didn’t you put your tokens in the bank and get your Guardian to purchase the desired runes?
Yes, it is your fault, but it sounds more like you’re fishing for sympathy instead of taking responsibility for your own mistake.

So, there’s no serious validation here to get ANet to change anything.

The point of Tokens being account-bound while Dungeon-Vendor items are soul-bound is to give players lee-way to give leftover tokens from main characters to their alt.’s. ANet does not want you grinding for all your tokens on a single character.

Purchases are soulbound to (ever so slightly) discourage grinding for tokens on a specific character and not earn anything on your other characters.

Throwing a few leftover tokens into the bank and doing the actual dungeon-token collecting on the character you intend to have the gear on is easier (and arguably more fun) then grinding on one character and constantly switching to make repeated transfers/purchases.

And we all know there’s always a few tokens leftover when you’ve completed whatever set you wanted.

Jack Burton do not listen this kid. I agree that your vendor purchase should have been account bound. However, I don’t think there should be a such a thing as account or soul bound. Everything should be tradeable, even after you use it.

(edited by Theplayboy.6417)

Dungeon Merch Purchases to Account Bound ???

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Posted by: DreamOfACure.4382

DreamOfACure.4382

Sorry Dream, but just because it doesn’t happen to you, doesn’t make something stupid.

Just because it happened to you and you dislike it doesn’t mean it’s not intended and acceptable.

As hard as this may be to believe, some parts of game design are intended to be inefficient.
They don’t want dungeon-purchases to be fluid between characters. Having a % of the playerbase screw up and waste tokens is something that is likely accounted for to encourage certain subtleties in gameplay.

Otherwise – Why are tokens account-bound? Why not make them soul-bound as well for consistency?

I’m not being negative – I’m simply acknowledging that there are parts of the system intentionally built around the idea that players will —-- up.

However, I don’t think there should be a such a thing as account or soulbound. Everything should be tradeable, even after you use it.

The point of account/soulbound items is to encourage a sense of personal investment. Items being Account/Soul-bound makes people enjoy their items more so then if they know anyone with money could just buy it. (Which is why people are kitten about Legendaries being on the TP)

You have the right to disagree, but know that you’re disagreeing with years of MMO game design history.

And I love how you say I don’t know what I’m talking about, then go on to say NOTHING about why you agree with what’s being said or explain why you believe the things you do.

Remember people, your opinions mean nothing if you don’t support them. This isn’t politics.

“Bleeding, Poison, Confusion, Torment, they all look delightful on you.”

Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~

(edited by DreamOfACure.4382)

Dungeon Merch Purchases to Account Bound ???

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Posted by: MAGpie.7962

MAGpie.7962

[/quote]

Just because it happened to you and you dislike it doesn’t mean it’s not intended and acceptable.

[/quote]

It happened to me? I am sorry, but I was not aware of that.

And to get to your “intended design” statement…. I can’t help but wonder why there has been so many fixes, if the intended design was so flawless.

THE VERY NATURE, of this thread is to suggest and recommend improvements people feel would make the game better, and for Anet to evaluate the level of interest in a specific suggestion in order to decide if a change is warranted.

However, the fact that certain things have been intentionally designed I do not depute. You are right in this regard.
However, keep this in mind, despite the fact that I feel Anet did a sterling job in this game, I also feel that it is unrealistic to believe that they would have been able to conceptualize every silly mistake people could make.

Again, hence this forum.
Hence, the adaptability to change things.

If this is a matter that could help out in making the game more enjoyable for non-hardcore players, hey, why not?
If Anet has a strange tally going on how many people screw up a purchase and have a giggle around the meeting table every Monday about the number… Well, that makes no sense.

In regards to account and soulbound… I agree 100% on that. I am just sorry Anet did not make Legendarily account bound on acquire at the design. I understand why it would not be. But at the same and ironic time, the only statement anyone with a legendary currently makes, is; “I spent $500 this morning and bought myself a cool bow…”