Dungeon Of The Day

Dungeon Of The Day

in Suggestions

Posted by: SeverelyEpic.1459

SeverelyEpic.1459

So, I was thinking about how to get more players into the older dungeons. I came up with this, there would be a new interface in the Heroes panel called, well, not sure what it would be called yet. And it would tell you a Dungeon, and for that day in that dungeon rare and exotic equipment and core/lodestone drop rates would be up by 30% and you would get a reward like you get for completing a zone or doing your dailies (so a chest pops up above your minimap) for completing all paths and you’d get say 100 tokens from it or, something else nice.

Well, I think this would be a pretty idea, I just haven’t thought of all of the details yet.

Dungeon Of The Day

in Suggestions

Posted by: DreamOfACure.4382

DreamOfACure.4382

Once I started using gw2lfg.com, I’ve never had a problem with finding a group for a dungeon. (Unless I’m up really late, but that speaks for itself)

Your idea would just cause massive zergs to the Dungeon of the particular day, causing lag issues for players with poor rigs and stress out the server.
It would also pull players away from dungeons where other players want to focus on.

Dungeons already have ways of pulling players back to a dungeon.
1. Achievements -> Completing all explorable routes and completing dungeon map exploration.
2. Dungeon Exotics -> Farming those exotics.

“Bleeding, Poison, Confusion, Torment, they all look delightful on you.”

Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~

(edited by DreamOfACure.4382)

Dungeon Of The Day

in Suggestions

Posted by: Bluestone.7106

Bluestone.7106

I like the dungeon of the day idea. Seems a simple enough concept and will keep the older dungeons in rotation longer for many people.

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Dungeon Of The Day

in Suggestions

Posted by: Retrospek.4583

Retrospek.4583

Since having only 1 dungeon of the day could indeed cause a “zerg” of that dungeon, the easiest way around this idea:

1) Each day there is a random “pool of dungeons” selected (could be done as a percentage so as new dungeons are added all the time, the pool increases as well).

2) Once the pool is established, every individual account is assigned a random dungeon for that day from the pool.

So as an example, we’ll say currently there are 10 dungeons, and the pool size each day is 30%. That means that 3 dungeons are chosen for the pool. Person A gets Dungeon 1, Person B gets Dungeon 2, and Person 3 gets Dungeon 3, and continue the rotation on from there. This would still provide more people doing a smaller number of dungeons, but not impact 1 single dungeon all day long.

Either way it could be implemented, would definitely be a benefit as a whole. +1 for the idea.

Dungeon Of The Day

in Suggestions

Posted by: SeverelyEpic.1459

SeverelyEpic.1459

Since having only 1 dungeon of the day could indeed cause a “zerg” of that dungeon, the easiest way around this idea:

1) Each day there is a random “pool of dungeons” selected (could be done as a percentage so as new dungeons are added all the time, the pool increases as well).

2) Once the pool is established, every individual account is assigned a random dungeon for that day from the pool.

So as an example, we’ll say currently there are 10 dungeons, and the pool size each day is 30%. That means that 3 dungeons are chosen for the pool. Person A gets Dungeon 1, Person B gets Dungeon 2, and Person 3 gets Dungeon 3, and continue the rotation on from there. This would still provide more people doing a smaller number of dungeons, but not impact 1 single dungeon all day long.

Either way it could be implemented, would definitely be a benefit as a whole. +1 for the idea.

Yeah that sounds about right