Dungeon Of The Day
Once I started using gw2lfg.com, I’ve never had a problem with finding a group for a dungeon. (Unless I’m up really late, but that speaks for itself)
Your idea would just cause massive zergs to the Dungeon of the particular day, causing lag issues for players with poor rigs and stress out the server.
It would also pull players away from dungeons where other players want to focus on.
Dungeons already have ways of pulling players back to a dungeon.
1. Achievements -> Completing all explorable routes and completing dungeon map exploration.
2. Dungeon Exotics -> Farming those exotics.
Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~
(edited by DreamOfACure.4382)
I like the dungeon of the day idea. Seems a simple enough concept and will keep the older dungeons in rotation longer for many people.
Since having only 1 dungeon of the day could indeed cause a “zerg” of that dungeon, the easiest way around this idea:
1) Each day there is a random “pool of dungeons” selected (could be done as a percentage so as new dungeons are added all the time, the pool increases as well).
2) Once the pool is established, every individual account is assigned a random dungeon for that day from the pool.
So as an example, we’ll say currently there are 10 dungeons, and the pool size each day is 30%. That means that 3 dungeons are chosen for the pool. Person A gets Dungeon 1, Person B gets Dungeon 2, and Person 3 gets Dungeon 3, and continue the rotation on from there. This would still provide more people doing a smaller number of dungeons, but not impact 1 single dungeon all day long.
Either way it could be implemented, would definitely be a benefit as a whole. +1 for the idea.
Since having only 1 dungeon of the day could indeed cause a “zerg” of that dungeon, the easiest way around this idea:
1) Each day there is a random “pool of dungeons” selected (could be done as a percentage so as new dungeons are added all the time, the pool increases as well).
2) Once the pool is established, every individual account is assigned a random dungeon for that day from the pool.
So as an example, we’ll say currently there are 10 dungeons, and the pool size each day is 30%. That means that 3 dungeons are chosen for the pool. Person A gets Dungeon 1, Person B gets Dungeon 2, and Person 3 gets Dungeon 3, and continue the rotation on from there. This would still provide more people doing a smaller number of dungeons, but not impact 1 single dungeon all day long.
Either way it could be implemented, would definitely be a benefit as a whole. +1 for the idea.
Yeah that sounds about right