Dungeon Precursors
While I think these would be fun, I think that there’s already too much complaint about RNG in this game for something like this to be taken well. If they decided to implement this, I think it would be best done as a ninja patch and possibly make the items accountbound.
I think the major uproar over RNG is not the way I am suggesting, but when the RNG is in a box that you can only open by buying the keys from them with real world currency.
I for one will never ever be using real money to gamble on a chance that a box could possibly give me the rare item.
However I do not mind going after a RNG at the end of the dungeon as the only thing I loose is time. Time that I would have been loosing anyway but you still always get a reward. I also think that making it so that this chest only spawns for a team completing the whole dungeon could help curb a few to stop running the same path over and over.
Yea i do agree with OP. RNG does suck but it would be alot less annoying if there were more weapon/armor varieties that could drop. Having only precursors really isn’t much. And yea there’s a chance at exotics but it’s usually not anything over 5g worth or anything. I’d love to see dungeon-related RNG drops that would be account bound. I didn’t play gw1 but it sounds like it could be cool.
Well, there are rare/exotic skins only obtainable through drops, such as Final Rest.
Even though I never went for BDS, VS and other extremely rare weapons, I acknowledge they were a fun part for many GW1 players. There are some rare items hidden here and there but not nearly enough.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Well, there are rare/exotic skins only obtainable through drops, such as Final Rest.
What I can’t believe is that the same speed-farm-nerf-loving people at anet that killed many farms in GW1 that people in the community made up and loved, because they could be run in 8 minutes or even less….sometimes the setup took 25 minutes but you could literally kill thousands of the mobs in a hour’s time. Would make some of these world bosses be able to be dropped in mere seconds. I do get the idea that they control how often we can take them on or how many chest we get to open a day to offset the speed at which the community is taking these guys down. But those bosses Look Epic but are White Quality compared to doing all paths on a dungeon.
Also I want to add, that a way to continue a “all path” dungeon run with your group can be setup to pause between paths. So you could start the the dungeon your team wants to run, doing path 1 on any given night and the leader could set it to hold that this group did path 1 and you could continue path 2 anytime during the week and hold it up to a month before it drops it out of the hold system. Of course they need to add a calender to help setup timing for your group, which is something they need for guilds anyway.
(edited by Gummy.4278)