1. Dungeon tokens/currency should be drops and reward option for all modes (exploration/story).
2. Dungeon chest reward tables should be a little more special. The karma/gold consolation prize isn’t bad but after a long challenging ordeal, I’d really like to at least get something other than blues.
3. For some bizarre reason, someone decided that story modes should give a free hat as the ‘big reward’. It’s often an ugly hat.