Dungeon: Rewards & Bosses

Dungeon: Rewards & Bosses

in Suggestions

Posted by: EntropicTempest.2759

EntropicTempest.2759

I have only done a few dungeons and AC explorable once (with the ghost eater), so my opinion may not be a typical experience.

This game is..different. I too am used to the system where you run x dungeon and when the boss dies you know that he’s likely going to drop something for someone (assuming they need an upgrade). However this game is about looking cool and not getting really powerful, so on that note it would be nice if there were unique dungeon skins in each dungeon, one light, one medium, and one heavy, and each boss had a chance to drop up to one (or two, doesnt matter as long as there is a decent chance of at least one dropping) piece of armor with that unique armor skin, and make it bind on pickup/account.

As far as encounters go…there are a few encounters that I really enjoyed and others that I felt really needed work. For example, in the Svanir dungeon (the ice/snowy dungeon..Honors something), I really enjoyed the boss in story mode that would drop shards of ice down from the ceiling that you had to evade or else be subject to his ice breath. I was constantly dodging and moving and my group worked as a team to keep him slowed so we could avoid his breath. Also, the fight with the dude in AC explorable that would pull you in and whirlwind you to death. It took a few times getting slashed up until I realized when to dodge his pull attack
.
On the flip side, some bosses really do feel like I’m playing D3 Inferno Act 2 pre patch. Just insane amounts of damage and health in an effort to make it a challenge. The last boss in the aforementioned story mode of the Svanir place..he would sick his hawks on you and there was no way to avoid it (that we found out) and it was almost a guaranteed death because they did a ridiculous amount of damage. If graveyard zerging were not possible, I don’t think we would have gotten him down.

I’m sure there are still some improvements to be made in dungeons, maybe some of these things that are causing headaches are not quite working as intended. One major fix that I think needs to be addressed is it needs to be more apparent when bosses (and players) are telegraphing their attacks in some situations. Sometimes with everything happening on the screen it’s pretty hard to see my character or the boss and I can’t tell what he’s doing at all, so I cannot avoid anything. Those red circles need to be thicker and brighter!

Other than that, the story is better than any MMO I have played and I’m really happy with how that went. There just needs to be much more emphasis on boss tactics and less on graveyard zerging, because that’s not fun.

TL:DR Version

  • Add unique armor skins (For each of the 3 different types light/medium/heavy) to dungeons and have each boss have a chance at dropping one. BoP or BoA. This could be available only in Exploration mode.
  • More fun boss encounters (All the ones in Honor hold except last boss are great examples)
  • Make the Telegraphing circle thicker and brighter. Sometimes its hard to see with all the spell effects or if they’re too big because of the limited Field of View.

Dungeon: Rewards & Bosses

in Suggestions

Posted by: ZetaStriker.9142

ZetaStriker.9142

There already are unique skins for each dungeon. You can buy them with the tokens you earn for completing explorable dungeons.