Dungeon Rewards Suggestion

Dungeon Rewards Suggestion

in Suggestions

Posted by: ZetaStriker.9142

ZetaStriker.9142

This is stolen from Zenyatoo, who I thought had an excellent idea in a thread on the Dungeon forum.

I have to say this on the subject, imo to balance out the tokens there should be a bonus for finishing all the explorable paths, a repeatable bonus.

For example, in Guild wars 1, when you did the domain of anguish, you could pick the starting zone of 4. Then you could chain them together if you wanted. If you did all 4 in a row, the reward kept increasing (first chest gave 1 gem, next gave 2, next gave 3 and so on)

Something similar could be done for dungeons. Make it so that if you complete every explorable path you get a large bonus of tokens, maybe 100+ of them. (this bonus could be earned multiple times) With luck this will De-incentivise running one path over and over, because while it’s easier, it may no longer be the fastest token reward. It will also help cut down on the overall grind for those players who actually wish to challenge themselves and tackle all the explorable paths.

I know my friend was thoroughly disappointing with sorrows embrace rewards, having finished all 3 paths, only to realize we had 90 of the 1380 tokens needed for a full armor set we were kind of discouraged.

While I think he exaggerates how much the reward should be, having some incentive to get people cycling through the content instead of plugging away at the fastest/easiest route would help it all see more use.

Dungeon Rewards Suggestion

in Suggestions

Posted by: Ari Kagura.9182

Ari Kagura.9182

I would definitely get behind this concept! However, for some explorable paths, the same boss may be shared. For example, the Crucible of Eternity explorables (Hello Alpha!). In cases like those, that particular boss might be replaced by something else depending on what order that path was taken. Lore-wise, I’m not sure what but it could share the same or similar tactics the original boss but was killed in another path. Either way, it would nice if that kind of reward system was in place for those who want to try to Marathon-run all the explorable paths in that same dungeon.

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