Dungeon Scaling

Dungeon Scaling

in Suggestions

Posted by: BabelFish.7234

BabelFish.7234

I thought of a neat idea: why are dungeons scaling back everyone to some arbitrary level where all our hard work is mitigated?

Instead why don’ we have a simple system.

The dungeon, when initialized takes the average level of all players in it and uses that to determine the level of the mobs/bosses you’ll be facing?

To prevent abuse the lowest a dungeons could ever scale is its recommended level.