Dungeon Stratification and Tiers
The main problem right now is PUG’gers dont understand or refuse to listen to the fact ANet has stated that dungeons are not for them.
The main problem right now is PUG’gers dont understand or refuse to listen to the fact ANet has stated that dungeons are not for them.
Which is why I propose this system instead, that would satisfy both organized groups and PUGs.
The alternative is to restrict dungeons, a huge swathe of the endgame content, to a minority of highly coordinated groups who run together and not with anyone else, with the rest camping AC and TA explorable because they’re the easiest ones, and, since ANet is a business, I somehow doubt they will accept this approach and witness huge player dropoffs as casuals quit.
There is no downside to this system at all; in fact, those who do normal mode could increase their skills and then be able to move up the ladder and join challenge mode groups if they so desire.
It’s similar to how Structured PvP works, where there are hot join-matches for casual players, tPvP for somewhat organized teams and tournaments for the highly skilled and coordinated.