Dungeon Suggestions - Other Ideas!

Dungeon Suggestions - Other Ideas!

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Posted by: Khorthall.1682

Khorthall.1682

So I know I made a few suggestions awhile ago, either good or bad.. so I thank you, the readers, who will look this over and hopefully give some feedback!

I’ll try to keep this simple.. but the first I wish to show is…

Dungeon Challenges – This would be challenges/achievements that a group can perform in a way to gain extra dungeon tokens! Some examples below would be…

  • ‘Eliteless’ – Complete the dungeon without any party member using an elite skill.
  • ‘Godlike’ – Complete the dungeon without any party member using their healing skill only five times or less.
  • ‘Quit hitting yourself!’ – Defeat one of the dungeon bosses by having it kill itself using retaliation.
  • ‘Slayer!’ – Defeat each boss in the dungeon in less then 5 minutes.

These are just examples to open a challenge, I’m not saying these challenges would reward so many tokens that they only need one run.. but enough to actually interest the group to perform them for an extra 5-10 tokens. A small bonus, but as they continue completing challenges, it could lead to a worthy bonus.

Other challenges could lead to the type of Dungeon being run. For example, Honor of the Waves would unlock a challenge of…

  • ‘Ice Crystals’ – Collect an amount of Ice crystals scattered throughout the dungeon.
  • ‘Dragon Shrines’ – Destroy all of the corrupted dragon shrines in the dungeon.

Past the Dungeon challenges, other smaller bonuses could be Boss Challenges. These could center on all or only final boss fights for a chance at extra tokens or better ‘bag of goodies’. Some examples could be..

  • ‘Defiance’ – Remove Ten Defiant stacks on the boss.
  • ‘Condition’ – Apply (50-100 total) conditions on the boss.

Other examples could lead to how the boss fight mechanics are. Like removing shrines that boon the boss. Reflecting projectiles back at the boss. Using any items (rock, boulder, stick, etc) on the boss a number of times.

Basically it could lead to a way of providing extra challenges for dungeon groups which may help to lowering the risk of ‘farming dungeons’ along with skipping bosses.

The final dungeon advice I would like to add has to do with mobs in the dungeon! To make this simple, dungeons have areas and groups that clear an area of mobs spawns a mini-boss/champion. For example, there is a total of 3 possible spawns which leads to a challenge of defeating them all for more bonus tokens.

In the end, if a group does -all possible challenges- they may lead up to a bonus of double the normal token reward at most. So from 60 to 120, they not only get more tokens but experience in teamwork as well as different challenges in each dungeon.

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As for other ideas, I only wanted to add a Gem Store idea…

We have the Broomstick… We have the Tunneling Drill…

So let’s get a Rowboat! Something that we can equip (Like a toy or some skill) that makes us be in a boat while swimming along the surface just for kicks.

Who’s with me eh!? Haha, anyway.. thanks again for reading! Please let me know what you all think!

Dungeon Suggestions - Other Ideas!

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Posted by: SnoodBeAR.5286

SnoodBeAR.5286

I like the challenges idea, I think one without a single member being downed would be a good one.

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Posted by: Youkay.5294

Youkay.5294

Yes, I also like the challanges idea! It could make the dungeon experience very diverse. Would definitely add more fun to dungeons! And those tokens are good motivation

And the boat idea is also funny.

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Posted by: Lame.3819

Lame.3819

Yep, I like this idea a lot. Have each dungeon little objectives you can complete and do like you said. But be rewarded for all the extra effort somehow.. more coin at the end of completion and karma or maybe more loot in the chests.. I can see this being a fun and improved way of doing dungeons. Just make them fun so everyone will wanna join in to go that extra mile.. not be a slight increase so that annoying guy in the group wants to waste our time for a little extra that doesn’t justify the time doing it.

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Posted by: Run Away PLZ.7639

Run Away PLZ.7639

Does seem like a good idea also a difficulty boost as they had in GW1 wouldn’t be bad and could be done easily enough I’d assume since it is instanced.

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Posted by: Bron.9647

Bron.9647

I could see this easily leading to some people getting annoyed at beginners who aren’t very good at the dungeon yet. Maybe if this has to be decided on when starting the dungeon (like hard-mode was in Guild Wars 1), then it wouldn’t be too bad because people would know what they were getting into (whether it be extras or not).

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Posted by: Khorthall.1682

Khorthall.1682

I can possibly see that as well, but beginners learn just as the Story mode of a dungeon teaches them the outline of it, so can they learn the more they do the dungeon. This is to pretty much boost up experience in the dungeon and to give players a chance at challenging themselves for more tokens then just skipping everything and finding ways to bug/glitch the system just to complete it.

Another bump!