Dungeon Trash mobs drop tokens.
the problem is, with a such smaller backload of tokens ppl will not even finish the dungeons, they farm and kill everything up to the first 1 or 2 bosses and then quit and restart the dungeon. Only way to really make ppl kill EVERYTHING is to ensure you have to kill everything, maybe put in more “gates” (or whatever fits the theme of the dungeon to work similar) where you have to kill the thrash before it even opens up
The main problem is that the mobs in dungeons lose aggro if you run far enough away. In WoW’s dungeons, if you were in the instance and a mob aggroed, it would follow you through-out the entire dungeon.
If mobs never lost aggro, players would be forced to clear their way through the instance.
I also support your idea of having regular to champion mobs drop a small amount of tokens.
the problem is, with a such smaller backload of tokens ppl will not even finish the dungeons, they farm and kill everything up to the first 1 or 2 bosses and then quit and restart the dungeon. Only way to really make ppl kill EVERYTHING is to ensure you have to kill everything, maybe put in more “gates” (or whatever fits the theme of the dungeon to work similar) where you have to kill the thrash before it even opens up
I don’t think that would happen in practice.
Assume a group clears half a dungeon which nets them 25 tokens.
Upon clearing the second half of the dungeon, they would get about 25 more tokens, plus 10 for finishing the dungeon. It would actually be more time-efficient to finish the dungeon than to farm the first few bosses over and over.