Dungeon Waypoint Resu Feature

Dungeon Waypoint Resu Feature

in Suggestions

Posted by: Paoskie.3729

Paoskie.3729

So a few moments ago I sent this thru https://en.support.guildwars2.com/
I really hope they honor my suggestions.

Hi!

This is for feedback/suggestion about the recent changes in the game specifically the no waypoint resurrection in dungeons when other people are in combat.

Frankly its just a real pain in punishment. We understand the fact that sometimes you have to control the farming of players in any MMORPG but this feature is just a pain in the (back there).

There was a time earlier that I was in the Ascalonian Catacombs.
A party member died cause he lagged at the burrows while we were fighting the others and me were fighting the spider queen. It was just really annoying that he can’t resurrect via waypoint because we were in combat. We finished the dungeon but it was hell. It took us too long to finish.

Thus I made these suggestions:

1. Remove the feature since the high ground bugs are removed and that alone gives us a hard time against mobs. (attacking from the high ground being invulnerable to attacks of the monster)

2. Put a radius it. Like if I’m too far from the party while I’m dead at least let me resurrect right? That way if I lag or die due to dungeon obstacles, I won’t be such an annoyance to my party.

I know I’m not the only one with these sentiments and I’d like to speak in behalf of those.

I hope you guys put this suggestions into consideration.

Til then! High5!

-Pao

Dungeon Waypoint Resu Feature

in Suggestions

Posted by: Paoskie.3729

Paoskie.3729

Bump. Please comment if you’re supporting this. Cmon!

Dungeon Waypoint Resu Feature

in Suggestions

Posted by: Nyghtshadow.4206

Nyghtshadow.4206

I honestly don’t know why they did this. There’s already the DR system to discourage farming. Now they’ll wonder why fewer people will do dungeon runs.