Dungeon Waypoints

Dungeon Waypoints

in Suggestions

Posted by: Emosewa.9731

Emosewa.9731

I know a lot of people will probably disagree…but is there any way we can get rid of or at least limit Waypoint use during combat in dungeons?

Rez zerging down a boss just feels so unsatisfying. Some of the bosses feel like they’re actually tuned to be rez zerged. It would be so much nicer if they were tuned to a group having to kill them without using a waypoint to return…so if you die, you die, unless someone can revive you in the combat. If the whole party dies, you have to start over.

Team work might actually matter more then.

Dungeon Waypoints

in Suggestions

Posted by: Onshidesigns.1069

Onshidesigns.1069

Maybe a option on the waypoint that disables it.

Dungeon Waypoints

in Suggestions

Posted by: szar.9054

szar.9054

or possibly bosses without “tank me here” mechanics in a game with no tanks.

Dungeon Waypoints

in Suggestions

Posted by: Emosewa.9731

Emosewa.9731

Well, in addition…rez zerging makes it so the “status” armor skins hardly have much status. If winning is just a foregone conclusion and the only question is the size of the repair bill.

I’m not really that great a player…so I would definitely be failing. But I’d rather fail and then feel like I’ve accomplished something when I finally do.