Dungeon coin rewards based on popularity

Dungeon coin rewards based on popularity

in Suggestions

Posted by: Risingashes.8694

Risingashes.8694

Take 1c away from guaranteed boss drops for every run completed. Add 1/24th of a copper (rounded down) to every other wing in the game.

This will stop:

  • Rewarding people equally for doing the easiest wing.
  • Spread people out across the dungeons, no more 90% of GW2LFG being CoF P1.
  • Automatically adjust for easier and harder wings without developer intervention.
  • Make dungeons less grindy (people will always take the best effort vs reward option even if doing so is boring).

This post is likely to be moved to the idea graveyard soon enough, so I’d appreciate your feedback. Other than for selfish reasons (I’m sure we’d all love CoF P1 to drop 50g per run until it started impacting prices) does anyone have objections?

Dungeon coin rewards based on popularity

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Posted by: TheBlackLeech.9360

TheBlackLeech.9360

Dungeon coin rewards based on popularity

in Suggestions

Posted by: Risingashes.8694

Risingashes.8694

No one reads that forum. I may as well not post it. If that’s what you really want to say then go ahead.

Dungeon coin rewards based on popularity

in Suggestions

Posted by: FlamingFoxx.1305

FlamingFoxx.1305

As ^ has said, this should be in suggestions.
But the main thing with this>> Dungeon tokens are delivered on a diminishing returns scheme. People can’t just keep doing P1 of CoF because after doing it once per day it won’t reward the full amount of tokens. So people usually do all three paths of any given dungeon which makes your suggestion kind of redundant.
If you’re just talking about rewards in general, why on earth would they punish people for wanting to run a dungeon in a short space of time for fast returns. That’s not an issue, if you restrict it they will just move on to whatever else they think is the quickest way to earn money.

It is the mindset of the players that needs changing, not the game mechanics (in this situation anyway)

Dungeon coin rewards based on popularity

in Suggestions

Posted by: Risingashes.8694

Risingashes.8694

As ^ has said, this should be in suggestions.
But the main thing with this>> Dungeon tokens are delivered on a diminishing returns scheme. People can’t just keep doing P1 of CoF because after doing it once per day it won’t reward the full amount of tokens. So people usually do all three paths of any given dungeon which makes your suggestion kind of redundant.
If you’re just talking about rewards in general, why on earth would they punish people for wanting to run a dungeon in a short space of time for fast returns. That’s not an issue, if you restrict it they will just move on to whatever else they think is the quickest way to earn money.

It is the mindset of the players that needs changing, not the game mechanics (in this situation anyway)

More people have read this within 2 minutes than would have ever read it in Suggestions, just take a look at the viewcount threads to see that.

As the title clearly says, and the words within my post clearly say, I’m talking about coin rewards, not dungeon tokens. They already diminish when 1 path is done over and over again- the same logic I think should be applied to coin rewards also.

Why would I want to do this? I’ve provided 4 things which I believe to be negative that this would solve. So maybe you should read them again.

I don’t want to punish people for taking the easiest way of earning money, I just don’t want to reward them as much as if they did something more challenging. Does such a thing seem ridiculous to you?

Dungeon coin rewards based on popularity

in Suggestions

Posted by: FlamingFoxx.1305

FlamingFoxx.1305

More people have read this within 2 minutes than would have ever read it in Suggestions, just take a look at the viewcount threads to see that.

As the title clearly says, and the words within my post clearly say, I’m talking about coin rewards, not dungeon tokens. They already diminish when 1 path is done over and over again- the same logic I think should be applied to coin rewards also.

Why would I want to do this? I’ve provided 4 things which I believe to be negative that this would solve. So maybe you should read them again.

I don’t want to punish people for taking the easiest way of earning money, I just don’t want to reward them as much as if they did something more challenging. Does such a thing seem ridiculous to you?

My bad, I could have sworn I read the word tokens. I even double checked, apparently I’m just that tired O_o.
Yes more people have viewed it, but that doesn’t change the fact that it is in the wrong place. A mod will move it at some point to the suggestions forum and it would be nicer to put it there in the first place instead of wasting their time with a menial task.

Dungeon coin rewards based on popularity

in Suggestions

Posted by: Risingashes.8694

Risingashes.8694

More people have read this within 2 minutes than would have ever read it in Suggestions, just take a look at the viewcount threads to see that.

As the title clearly says, and the words within my post clearly say, I’m talking about coin rewards, not dungeon tokens. They already diminish when 1 path is done over and over again- the same logic I think should be applied to coin rewards also.

Why would I want to do this? I’ve provided 4 things which I believe to be negative that this would solve. So maybe you should read them again.

I don’t want to punish people for taking the easiest way of earning money, I just don’t want to reward them as much as if they did something more challenging. Does such a thing seem ridiculous to you?

My bad, I could have sworn I read the word tokens. I even double checked, apparently I’m just that tired O_o.
Yes more people have viewed it, but that doesn’t change the fact that it is in the wrong place. A mod will move it at some point to the suggestions forum and it would be nicer to put it there in the first place instead of wasting their time with a menial task.

They shouldn’t have a suggestion forum to begin with as it only serves to separate content. I have no qualms about wasting the time of people who wish to waste their time.

Dungeon coin rewards based on popularity

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Posted by: Vayne.8563

Vayne.8563

Doesn’t really matter how many people see it, as long as the devs find it, which they would in suggestions. It’s a good suggestion, which sets it apart from many others, and I’m sure if you put it there, they’ll be directed to it.

Dungeon coin rewards based on popularity

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Posted by: Zelyhn.8069

Zelyhn.8069

Totally agree with this idea!

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

Dungeon coin rewards based on popularity

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Posted by: Risingashes.8694

Risingashes.8694

Doesn’t really matter how many people see it, as long as the devs find it, which they would in suggestions. It’s a good suggestion, which sets it apart from many others, and I’m sure if you put it there, they’ll be directed to it.

Ideas only get viewed by the devs if they have replies and the only things that get replies in the suggestion forums are things such as “The game needs more clothes” or “More things should drop”, or the constant “Thieves are overpowered, nerf in unspecific or unreasonable ways”.

If the thread is moved then it’s moved, at least it would have been in a place of relevance for 1% of it’s existence instead of 0%.

Dungeon coin rewards based on popularity

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Posted by: Vayne.8563

Vayne.8563

Actually I’m relatively sure the devs play more attention to suggestions than this forum.

Dungeon coin rewards based on popularity

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Posted by: Risingashes.8694

Risingashes.8694

Actually I’m relatively sure the devs play more attention to suggestions than this forum.

Then allow me to hurt my ideas chances in peace.

Dungeon coin rewards based on popularity

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Posted by: Vayne.8563

Vayne.8563

Relax, you’re not hurting anything. The mod will move it and it will get noticed. Like it said, I’m not against the idea. lol

Dungeon coin rewards based on popularity

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

The devs have stated many times that they pay attention to the suggestions found in that forum. Either they read the suggestions themselves, or the mods bring them to their attention. It sounds like a good idea, I think…I don’t do dungeons much, as PUGs scare me. =P

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Posted by: marnick.4305

marnick.4305

No one reads that forum. I may as well not post it. If that’s what you really want to say then go ahead.

I read the suggestion forums c’’,)

A.net CMs read it too and compile a daily report for the devs, specifically based on the suggestion forum. That has been confirmed on several occasions.

What you’re really saying is ‘I want a dev to move my topic because it makes me feel good’. Sure, that’s your right. Go ahead. But please allow me to call your bluff.

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto

Dungeon coin rewards based on popularity

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

And here it is…in Suggestions. =)

I am sure someone in an official capacity will read it. =)

Dungeon coin rewards based on popularity

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Posted by: Risingashes.8694

Risingashes.8694

What you’re really saying is ‘I want a dev to move my topic because it makes me feel good’. Sure, that’s your right. Go ahead. But please allow me to call your bluff.

Why would I want a dev to move my thread? That’s the opposite of what I want. I want the thread to be here and either stay or be pushed to another page based upon the merit of the idea presented. I’d love it to be left here and let democracy decide.

I most certainly expect it to be moved, as I’ve experienced it in the past. I could always pretend I’m an idiot and phrase blatantly obvious problems in a way that doesn’t violate the suggestion policy.

Would

“90% of dungeons being run are CoF P1, I think this is a problem. But clearly I have no idea how to fix a situation created by a skewed time vs effort oversight, so I’m here to ask you the public what should be done.”

have been more palatable to you?

I’m not a fan of game playing outside of my games.

And to me that is a complete waste of everyone’s time.

Dungeon coin rewards based on popularity

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Posted by: Lord Krilik.3692

Lord Krilik.3692

I thought the reason people run CoF so much is because the armor is popular? You can’t go anywhere without seeing a handful of people wearing pieces of it.

Dungeon coin rewards based on popularity

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Posted by: Risingashes.8694

Risingashes.8694

I thought the reason people run CoF so much is because the armor is popular? You can’t go anywhere without seeing a handful of people wearing pieces of it.

Nup, it’s the coin. People preety much have the armor at this point and diminishing returns means running a path more than twice per day is essentially useless.

Seeing someone in full CoF just means they aren’t really interested in dungeons as a lot of the other pieces look a lot better on most classes. Arah, HoM, CoE, even AC has a lot of pieces that look wonderful. 10s per boss is just too good to pass up when you can do 3 of them in 6 minutes where other dungeons can take 20 minutes, or Arah taking over 2 hours- yet yielding the same amount of gold reward.

Dungeon coin rewards based on popularity

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Posted by: AielloA.1629

AielloA.1629

@ Risingashes

Honestly, I want to agree with what you say, I really do… But your ATTITUDE! That “Nope, I’m wright to put it here, anyone who suggests otherwise is mentally kittened, and I want the mods to have to move this to the forum where it is supposed to be, because doing that and trying to keep a neat, organized forum is a waste of everyone’s time” attitude… I’m sorry. I can’t help but to consider you a Grade-A kitteh.

“We fight because we can. We win because we must.”