It can get tiring waiting at a dungeon gate for a friend to get online/that last random player to join in order to finally get in the dungeon itself..
In worst cases you end up waiting at dungeon entrances for anyone to show and fill map chats with lfg till you get cranky about it faster as the ones reading it..
Busting out some sweet dance moves seems like the best thing to do in these situations.And is there really a reason to dance at dungeon entrances?I mean,where is the party?I truly love emotes and that we can dance and all,but at the moment dungeon entrances are like parties without booze
So at dungeon enterances we need some and consolation prizes for all the sexy players whom beauty is wasting away at dungeon entrances
Seriously though,it makes you age faster as a skritt in quarantine…ANd while you are waitng at the dungeon entrances,no shinyyyyyyyyyy!?
But what if there would be some sort of minigames/party games at dungeon entrances for the unlucky single player and the “almost full group” to enjoy during their wait?
After all,they are a meeting place for lots of players but one gets bored rather quickly just standing around there.
(and ofcourse,you could always do something else in gw2 but as it is now you will always lose something waiting at the dungeon;time,patience and/or money)
And we all will get to a point where we have to wait at dungeon entrances sometimes
so a few examples:
Murder mystery
when a party enables this 1 player drops dead right in front of the dungeon entrance(no gear damage) and the other players have to solve the murder looking for clues in the area around the dungeon
First player to gather all the clues wins a small prize.
A revampt duckhunt?
where each player stands on a row and have to hit the target as much as possible,one who hits target most gets small prize.
Or the targets are murrelow instead of ducks,or king adelbern in front of AC laughing maniacally behind the bushes if yo miss the target..
Puzzle bobble (pretty much like the elementalist air skill underwater)
some contain a mob others a small reward,the one who is surrounded with the most of the same sort at the end will pop.
hot potato?pass the parcel?,….-insert more creative thoughts here-
The point of them is to make every aspect of the game fun,even the wait in front of the dungeons.
And give players without luck the possibility to still get a chance at a small " consolation prize" for the effort of getting to the dungeon entrance and spending time there.
People might actually forget to spam lfg in mapchat and that it isnt their lucky day…
And players in front of dungeons are more eager perhaps to play a minigame together..thats how friendships are made to eventually do dungeons with..
It will also encourage players to hang out and socialize around dungeons
We play games so we can amuse ourselves,so every aspect of the game should be as fun as possible.
Dungeon entrances could be more fun.
(edited by Tipsy.5802)