Dungeon feedback

Dungeon feedback

in Suggestions

Posted by: Elliot.9154

Elliot.9154

One of the thing’s I enjoy most in this game are dungeons, some time ago I even got my dungeon master title.
So far I must say great job!
Especially on the flame and frost dungeon and before that the sorrow’s embrace story this is by far one of my favorite story’s I done so far(with the forge-man of the original gw1). In a way it felt like flame and frost evolved that type of boss fight to the next level without making it ridiculously kitten the player experience, I think this is due to the fact that the mobs in the dungeon help you get familiar with the ’’boss’’ mechanic’s.

This is something I miss with the new sky pirate dungeon.
Since for most people I played with (my self included) its just to hard. The mobs are rough but ok, (you just have to figure out who to kill first) still the boss fights are what bother me the most. compare to the flame and frost there is no learning curve at all. So most people will feel like there been thrown into the dark. (usually resulting in a whipe and lots of frustration.)
Don’t get me wrong I enjoy the way the new content is been rolled out as fast as its been done right know. However I would like it if the difficulty or at least the learning curve of the dungeons is better then the sky pirate dungeon offers know, and more in the lines of what the flame and frost content gave us.

Dungeon feedback

in Suggestions

Posted by: Roman Legionary.6715

Roman Legionary.6715

First
The dungeon is easy
Second
The boss mechanics are in the game.
Proof
Before the laser part you have to destroy the bridge, there is a barrage of cannon fire.
Secondary Proof
Lasers
small FIRST
large
large and small.