Dungeon improvements
Point 2: Or two votes but leader must be one of them. (Since he starts the dungeon and 2 annoying players could kick him out and break the group down).
To point 3 i’d change into:
- Dungeon leader should be marked in his avatar (a little icon in a corner).
- Leader can set another player to be the leader.
Aens / Ellantriel / Nao To Mori / Saelyth. Commander
Guias de Raids en espaƱol / Spanish raiding guides
It’s true we shouldn’t have to repeat the story each time
Luxon [Lux]
Jade Quarry
Great suggestions, here are some larger ones.
1. Fix all the paths nobody wants to play. Take a look at length, rewards, amount of silver mobs between bosses and make them about 20 min long (could go for every path in the game).
2. Add vanquishing to dungeons. A longer version of the path (provided you’ve made them about 20 minutes now!) where you kill everything for a better reward. Ascended possible reward, new cool vanquishing only items (fractals has its weapons).
Give us a flying Cam (behind party member) (like in gw1),when dead
Dungeon vanquishing seem wrong just because some dungeons have connecting paths.