Dungeon mechanics needing change imho

Dungeon mechanics needing change imho

in Suggestions

Posted by: marnick.4305

marnick.4305

1. Defiant/unshakable. This stupid buff kills a lot of potential support play. It should be removed, plain and simple.

2. Trash dropping agro. Bad design, they should keep agro until killed, teleporting if people exploit out of their pathfinding. On the other hand, drops on trash should be improved for all dungeons.

3. Buff the effects of combo fields. Currently they’re nice when they happen but not noticeable outside of that. Make people go for them.

4. Balance OHKO to be barely more of a zerkwarrior’s HP pool, making durable builds more viable.

5. Simply count # of skills used during a boss encounter to get loot. If you’re supporting your party by killing trash/totems or other secondary mechanics, you miss out on the boss loot. Why is that?

6. OHKO cooldowns should be slightly longer than untraited dodge recharge. Perfect play will still be possible, yet one misplaced dodge will kill you.

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto

(edited by marnick.4305)

Dungeon mechanics needing change imho

in Suggestions

Posted by: chucky.4798

chucky.4798

You are right. Need redesign, rebalance dungeon mechanics.

1. Defiant. Redesign this. Now, u feel during boss fights Interrupt/control skills unnecessary and useless.

First suggestion:
remove this defiant, new buff Chance. U use a skill to interrupt a boss, but u have only X % to success. This % Change would be different on different bosses and with different event-scale.

Other suggestion:
Like in GW1 interrupt the skill and action. U can’t interrupt anytime, only when the boss cast a spell or do a special action then will successful the interrupt or control skill.

5. Loot in dungeon, Redesign this too. Suggestion: U are in dungeon, u are active (not afk) u have chance to get loot it does not matter that u hit or not the trash mobs. U do something, u are at same room (near the mobs) u deseve it. It must not affects what you must do for loot. Ikittennow that u play in party, work together, and u do that good for party (heal, kill totems, so on). U will do the right thing, but now everybody use AoE skills and max dps to get loot, it means u are not effective, because u don’t do the right thing, u do that good for u for loot.

(edited by chucky.4798)

Dungeon mechanics needing change imho

in Suggestions

Posted by: Iruwen.3164

Iruwen.3164

I like the concept of defiant because it can be controlled, while your proposal would be random. It doesn’t work out in open world PvE where people don’t understand the concept, but there it doesn’t matter anyway.

Iruwen Evillan, Human Mesmer on Drakkar Lake