Dungeon mentality should stop

Dungeon mentality should stop

in Suggestions

Posted by: Ronah.2869

Ronah.2869

Why do you guys add more and more dungeons to this game? Wasn’t it supposed to be a MMO-RPG not a CO-OP RPG?

Why are there 5 member team based instances while you could add 12+ party instanced mini zones with random join like it was in Toypocalipse? Aren’t we all heroes after all?

Why do you segregate the players between dungeons, dungeon modes, and dungeon level modes? Is this a sort of Dungeon Raiders game?

Why do you add better gear only in dungeons and not in normal PVE? Has the “ad-hock grouping” mentality faded away slowly and has been replaced by the “LFG” mentality?

Why are dungeons a part of PVE anyway while they have a totally opposite mechanic?

Here is the suggestion for you:

Make a Dungeon Raider mode to the game similar to sPvP with a lobby and a dungeon games list,… and take them away from the PvE. Who wants dungeons, let them be in there in the dungeon lobby and not fill up the Cities or zones with “AFK” players looking for parties.
I called them AFK because one of the A-Net staff said that they kick / ban you out of the game while AFK because “you are not actively playing”

You could call this lobby: “Garden of Eternity” or “Hall of Heroes”

(edited by Ronah.2869)

Dungeon mentality should stop

in Suggestions

Posted by: Retrospek.4583

Retrospek.4583

Level 80 exotic gear has the same weight in stats (different distribution) no matter if it comes from Karma (which can be earned thru PvE), dungeons, or badges from WvW.

Unless I missed something, that means that dungeon gear is no better than doing regular PvE events and earning Karma to get your gear.

Dungeon mentality should stop

in Suggestions

Posted by: Geiir.7603

Geiir.7603

They could have made a dungeon finder that would have completely removed those pesky LFG posts in the chat.

We know ANet is capable of doing it, they just don’t do it for some reason..

Melder – Thief

Dungeon mentality should stop

in Suggestions

Posted by: Ronah.2869

Ronah.2869

Level 80 exotic gear has the same weight in stats (different distribution) no matter if it comes from Karma (which can be earned thru PvE), dungeons, or badges from WvW.

Unless I missed something, that means that dungeon gear is no better than doing regular PvE events and earning Karma to get your gear.

There is no place in normal PvE to get Ascended gear yet. So, as i see them focusing a lot on these Fractal dungeons, there are less to none chances to be added in PvE anytime soon. I know, its not needed in PvE atm, but still it is restricting players from having the same new stats.

Dungeon mentality should stop

in Suggestions

Posted by: maddoctor.2738

maddoctor.2738

Jan/Feb patch is going to revamp open world rewards, to make open world more fun and more challenging, have some patience, they already acknowledged the “dungeon mentality” issue and they certainly don’t want this game to be a “dungeon” game.
Same with WvW, in February we will see Ascended rewards there too which means WvW players won’t have to play fractals for better gear, but get it by doing WvW.
I’m guessing we will be able to get ascended gear from open world events as well, I just hope they make them challenging/hard enough, otherwise it is dungeons that will die this time, both are needed for healthy PVE.

Dungeon mentality should stop

in Suggestions

Posted by: Sirius.4510

Sirius.4510

Yeah, I’m still trying to get around to doing all those storyline dungeons myself. I figure they’re there because a chunk of the players like them, but having them being part of the story kind of makes me feel I have to do them… eventually… and the LFG thingy is a bit of a drag. So I’ve sort of put it off ’til last.

Just a random PuGgle.
Stormbluff Isle ( http://www.stormbluffisle.com )

Dungeon mentality should stop

in Suggestions

Posted by: Kreindis.2807

Kreindis.2807

Why are dungeons a part of PVE anyway while they have a totally opposite mechanic?

I don’t exactly see how dungeons can be considered “Environment versus Player” if Open World PVE isn’t considered the same.

Personal Blog : http://lawfulgoodgaming.wordpress.com/ .Come check it out if you’d like!

Dungeon mentality should stop

in Suggestions

Posted by: Beeca.9467

Beeca.9467

For me i do dungeons but dont really enjoy them that much dont know why.

Feel to inclosed i guess, but i like the openess of doing the dragons and such.

80-Ranger/80-Necro/80-Warrior/
80-Guardian /80- Mesmer

Dungeon mentality should stop

in Suggestions

Posted by: ElixireL.5190

ElixireL.5190

I agree, the open world PvE is a bore in terms of finding people to play with, and you need other people to deal with the mobs everywhere.

Consequently, most players hang around outside dungeons and some big group events. That’s all you hear about in the chat , and legendary weapons.

Many of those dungeon players are rude and in a hurry , terrible team players , bored and just grinding for rewards.

There is no joy in the dungeons unless you have a maxed-out character and a good team.

(edited by ElixireL.5190)