Dungeon ranking... The Theory
Given the somewhat sparse nature of the combat log, I somehow doubt the game is capable of tracking some of this stuff.
I’m not against a ranking system on principle, but I would only be in favor of one that was accurate and gave an in-depth look to all helpful roles in a group, so no class gets shafted unfairly by players who don’t understand the limited data they’re looking at. (Ever play WoW? Remember the issues disc priests had with the game not being able to measure their absorption?) Even then, the reality is that most people wouldn’t care. They’ll pick up the gold from their AC speed runs and be done with it. Therefore, while I wouldn’t mind seeing it, I’m not sure it’s a good use of developer time at the moment.
The game doesn’t seem to track very well things like condition damage and I’m sure it can’t track more complex things like damage avoided with interruptions, stealth, crowd control and the like.
Such stats would only mislead players into thinking those number are what really matters, when they are not.
What matters is the results, which is simply less player defeats and more monster kill in less time, to ‘clean’ as much of the dungeon in as little time as possible.
When I read “ranking” I though you were talking about something like GW1’s challenge rankings.
That could be actually nice. Get to the end killing more enemies in less time (skipping enemies would get you less score), and you get to the top of the ranking, and the first 1st, 2nd, 3rd, and 4th to 10th in the World (server) get a reward at the end of the month, and ANet can also check on them to see exploits the people encouraged by the ranking may be used to do faster killings.
Then, to see the ranking, check the website or talk to the ‘host’ NPC by the door of the dungeon.
The game doesn’t seem to track very well things like condition damage and I’m sure it can’t track more complex things like damage avoided with interruptions, stealth, crowd control and the like.
Such stats would only mislead players into thinking those number are what really matters, when they are not.What matters is the results, which is simply less player defeats and more monster kill in less time, to ‘clean’ as much of the dungeon in as little time as possible.
When I read “ranking” I though you were talking about something like GW1’s challenge rankings.
That could be actually nice. Get to the end killing more enemies in less time (skipping enemies would get you less score), and you get to the top of the ranking, and the first 1st, 2nd, 3rd, and 4th to 10th in the World (server) get a reward at the end of the month, and ANet can also check on them to see exploits the people encouraged by the ranking may be used to do faster killings.
Then, to see the ranking, check the website or talk to the ‘host’ NPC by the door of the dungeon.
this is a great idea
Normally, I’m against making PvE competitive, but I like Mithran’s idea.
- Those who want to compete, could; those who don’t, wouldn’t lose out (much).
- It is results-oriented: if a support-heavy team can gut foes faster than a DPS-heavy team, they get a better score.
(edited by Illconceived Was Na.9781)
Since people already tend to go as fast as possible anyway, I don’t see how Mithran’s idea would drastically alter anything. I probably wouldn’t go out of my way to participate, but I wouldn’t be against it.