Dungeon rewards too good

Dungeon rewards too good

in Suggestions

Posted by: LieutenantGoogle.7326

LieutenantGoogle.7326

I’m going to kick the bee hive and say this, Dungeon rewards are way too good.
Every single dungeon run you do can net you around 70-80s with a time efficiency that puts any other method of farming gold to shame.

You make dungeons stupidly rewarding while exploring only a mehhhhh level of reward.
Meta events are the only decent open world way of farming gold because of the chests but even that method is inferior to dungeon runs.

Anet should boost up open world champion drop rewards.
As of right now there is really no reason you should ever fight a random champion thats out in the open unless its just for kicks and giggles.

lv80 with skills fully unlocked, warrior, elementalist and engineer
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.

Dungeon rewards too good

in Suggestions

Posted by: DeWolfe.2174

DeWolfe.2174

I should have looked because I just made a similar post The inflation rate is vastly outstripping my income rate doing PvE and WvW. The only variable I do not partake in is Dungeons. With the exception of a daily FotM run. Which is getting on my nerves, highly.

Thus, I am in complete agreement with you. I’m guess the Dev’s must be young adrenaline junkies and find this form of play entertaining. For every other element of the game is waning behind Dungeons and Jumping Puzzles.

[AwM] of Jade Quarry.