There is an issue with people running in loop same dungeons’ path everyday. It’s may be the only few way to gain gold in order to be able to buy needed items on TP. Another issue is the T6 scarcity. And last issue is the poor loot in dungeons chests. Then I suggest to apply these changes to dungeons in order to solve all these problems at once.
1- Each dungeons paths can be run once per day per account.
2- You ll then get only one chest per day per account per path of each dungeons.
3- Garantee a rare loot from chest and one random T6 mat/remove the gold in chest.
4- Set up every trash mobs from dungeon with a 33% chance to drop one T6 mat.
5- Set up a security system not allowing reseting/restarting a path to avoid the trash mobs farm loop for T6 mats.
Not only this set up will benefits people looking for some rewarding runs but it ll limit the same loop farm runs. People will do every different path of each dungeons. Casuals will have some materials they need without having to spend 10 hours farming for gold. It will lower the raw gold production and bring more T6 supplies. People will clean all trash mobs.
I’m not in favor of lockout timers. I would prefer solutions that do not include them.
If the trash mobs stop chasing, or don’t follow well, then why should we kill them? The simple fix if the designers want trash mobs to die is to make the trash follow better/farther.
The devs already tried the simple fix to encourage running more then 1 path of a dungeon…I don’t know what more they can do without a major reworking of some paths.