Dungeon suggestion - Elementals Grove

Dungeon suggestion - Elementals Grove

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Posted by: Cultrix.3172

Cultrix.3172

Hello community!

Elementals Grove is a 80 dungeon where player face every kind of elementals.

The dungeons main drops are:
Cores
Lodestones
Exotics
Elemental Mark
– Gear + weapons related to elementals

This dungeon has 4 bosses and they are based on the Cores ( item ):

An Crystal+Corrupted boss
An Glacial+Molten boss
An Onyx+Destroyer boss
And the final boss “Charged” boss

Boss abilities:

Crystal+Corrupted

  1. The Crystal+Corrupted creates areas of poison
  2. Attacks melee and ranged giving stacks of poison and confusion
  3. Mind controls a random player, which has to be “killed” in order to return to his normal state, returning with 50%.
  4. The boss attacks the nearest player in melee and random target in ranged, that gives confusion and poison. (the ranged target can affect melees too).

Glacial+Molten

  1. The Glacial+Molten creates areas of frost instantly that gives 5 stacks of “frozen debuff”, deals low damage and chills
  2. If player reaches an amount of 30 stacks of “frozen debuff” turns into a block of ice. This block of ice can be destroyed with damage by other players.
  3. To remove “frozen debuff” you have to stand in the molten areas created by the boss. They damage, gives burning and vulnerability and removes the debuff. This should be done when players have their healing available because it damages a lot.
  4. The boss attacks the nearest player in melee and gives aoe burning to the whole room.

Onyx+Destroyer

  1. This boss summons stone+fire elementals that attack players around the room. When an elemental dies, they explode giving a lot of damage in the area and burning and bleeds
  2. Creates circles that after 1 second a meteor shatters giving a lot of damage and stuns.
  3. Stomps the ground, knock backing players and stun them.
  4. The boss attacks the nearest player in melee and throws rocks to players that stun them and cripple

Charged

  1. Charged boss teleports in lightning form to players giving them a high amount of damage.
  2. Each time the boss reaches 75% 50% and 25% he spawns a lot of sparks that start moving to the boss slowly. If they reach the boss, he heals 2% and gets stacks of “Enraged” (+10% damage)
  3. Aoe circles on the ground that damage the player and give them weakness
  4. The boss attacks the nearest player in melee and shocks random players stunning them and giving weakness + vulnerability.

Each boss gives 1 Elemental Mark + 1 lodestone of their kind and common/uncommon/rare/exotic.
At the end of the dungeon you receive 6 Elemental Marks + 5 lodestones (random)

The marks can be traded for lodestones or exotics(that can be turned into ascended)

Hope this idea turns into better ideas!

Thank you

Dungeon suggestion - Elementals Grove

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Posted by: TheDaiBish.9735

TheDaiBish.9735

While I like the concept behind it, there’s a problem with the rewards.

Making this place guarantee lodestones (as well as having cores, lodestones and exotics for main drops) for completing it would mean that everyone would farm it.

Life is a journey.
Time is a river.
The door is ajar.

Dungeon suggestion - Elementals Grove

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Posted by: Cultrix.3172

Cultrix.3172

You are right, lodestones should be hard to get, not as easy as it is described in here.

The cores should drop always, as for the lodestones, should drop less.

Dungeon suggestion - Elementals Grove

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Posted by: Infamous Darkness.3284

Infamous Darkness.3284

I always like the idea of new dungeons and with this one it seems you would already have a near perfect place to put it in southwestern Kessex hills that has the wizards floating castle nearby with all the elementals within the city.

Infamous Culverin(engi[Main]), one of every other class.
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”

Dungeon suggestion - Elementals Grove

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Posted by: Cultrix.3172

Cultrix.3172

Kessex hills seems to be a good place!

Or Malchor’s leap ^^