Dungeon suggestions.

Dungeon suggestions.

in Suggestions

Posted by: StarThistle.1384

StarThistle.1384

Ive noticed somethings are increasingly difficult due to the changes in dungeon raiding system. i think dungeons should be difficult to a degree and should encourage team tactics. Rez-rushing needed to be abolished. it ruined a certain climatic feel to dungeons. i do however think some things need to follow these updates. for instance in AC one of the most common enemies you encounter is the Graveling Scavenger. maybe not ment to be a tank and spank ordeal , but the fact that they can pounce you and if your out of endurance or what have you , you wont survive. you get swarmed by the hatchlings , by themselves are relitivly harmless but in the mist of two Scavengers your party no matter how prepared are primed for failure. i do like the challenge they present but the mere difficulty of defeating them alone is a conumdrum in its own aspect. movement is key. also the second boss. ive seen many pull a troll to fight it for them and jump in at the last moment. ive also seen people avoid him entirely. to avoid this i think all bosses should have to be defeated in order for the dungeon to end. his grab move that pulls you in i think should be able to be deflected by the [Magnetic Aura] on an elementalist. but if not it would also make sense lol.

Dungeon token rewards. Are garbage. at least the rare items are, the exotics? Excellent! couldnt of done better in my opinion. but the rare items are an eyesore. they are uncreative and tasteless. no one and i mean no one wants to spend Tokens on a cruddy piece of armor that looks like literally everything else. If your trying to encourage pursuit of the exotics? then just remove the rares. people will pursue them regardless due to the unique looks , thats appealing enough to players. the rares are sucking up data space because i guarentee less then .1 % of players get anything from that section. in my opinion i think a unique armor should be applied to the rare section as well. Not as dazzling as the exotics but still unique. then perhaps lower lvls will be more attuned to doing dungeons in general for more then just xp and karma and obtaining them for more then stats. and bring a new aspect to dungeons. just a girl gamer who loves the game and has some advice. weapon dyes too! thatd be awesome! can u imagine a glowing pink Bifrost?!? id have it furr shurr/

Dungeon suggestions.

in Suggestions

Posted by: StarThistle.1384

StarThistle.1384

Also in path 2 of Ac if you dont kill the ghosts right. they like to spawn 2 waves and you end up starting off trying to kill off both waves of ghosts while detha usually remains dead. or she rushes in and gets killed again. its quite frustrating. most leave before attempting again so you end up haveing to start all over after your party abandons you. suggestion. those who like to leave party get barred from entering dungeons for a time period after deserting a team before the dungeons complete. unless the group is disbanded. other then that im in love with the new mechanics , they are MUCH more fun and require actual skill and strategy to complete. makeing the rewards all the more sweeter because you know you had the patience and skill to obtain them.

Dungeon suggestions.

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Posted by: Sinisterorange.1375

Sinisterorange.1375

I hate to say it but finding a group outside your guild for dungeon runs is difficult. Not wanting to prop up Blizzard there dungeon finder is a great tool, and i believe some type of variant of that should be implemented.

Dungeon suggestions.

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Posted by: emikochan.8504

emikochan.8504

It’s not difficult to get a dungeon group at all, if you’re having issues use gw2lfg

Anet are planning to implement something like gw2lfg, but it’s going to take a while to program.

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