(edited by Faux.1937)
Dungeon suggestions
Well, since you’ve created the topic…
STORY SPOILERS BELOW***
My idea to improve dungeons is to tie the Story mode directly into the characters personal story.
Imagine my surprise when getting to the end of my personal story and seeing that the final mission was in the Arah dungeon (Story Mode) with Destiny’s Edge. I have only done the story mode on maybe 4 other dungeons to that point and due to the “go go” attitude of most groups I’ve skipped past most cut scenes. Not knowing that Destiny’s Edge was reforming outside my personal story, having last seen them in LA going their separate ways, I was a bit shocked to see them together in Arah.
By incorporating the story dungeon modes directly into the personal story it gives incentive for more people to be running story at their appropriate level or even to relive that section of the story. Just tie in the same rewards for completing the story portion that you would have received completing the personal story section and it wouldn’t be that difficult.
Okay, let me get this straight. You claim there needs to be -some- newbie friendly dungeons, but right after, you just said “Make all lower than level 70 dungeons very “noob” friendly.”
Bro. Thats more than half of the dungeons.
Not all dungeons need to be made more friendly, but for the story at least most of them do, just b.c your a higher level doesn’t make you good at dungeons/playing with a team or give you the understanding on CC, it takes time and practice, making the dungeons easier for lower levels and newer players, giving them something to work to get for their level will get them better at it.
There is no reason for a level 35 to grind AC to get all rare level 35 gear, buy the time they get 1200 tokens they will be level 45+ and not even needing to buy their gear any more.
They have a story mode, that would be great to add into the personal storys, but you should story mode be so hard? It should be very enjoyable to play and actually want to learn the story, if you can only get 1 piece for doing it and its only level 35 (or dungeon level) then there wouldn’t be the need for grinding levels on it and DR.
I did a post about this and there are lots of post about it, but I think this would be a good way to help in all manors.
Dungeons right now are tailored to more of a end game content, and honestly dungeons need to be, but also they need to be some new player friendly dungeons too.
The idea is very simple.
Make all lower than level 70 dungeons very “noob” friendly, instead of 30 tokens each run just give us 1 token and that 1 token can buy you 1 piece of gear, so 6 runs will give you 6 pieces of gear. The story mode would be for the lower level gear only (equal to the dungeon level, AC would be level 30) this will keep all players do all dungeons all the time.
For the high levels and end game content, do the same thing explore mode (scaled the same) but gets 1 token for a level (lets use AC again) a level 35 item per path, so you do all 3 paths you get 3 pieces of gear, but make each patch give a different token, so a level 70+ can use all the paths tokens to turn in to get a level 70+ exotic.
So the level 80 will have to do all 3 paths to get 1 piece of gear, that means that level 80 will have to do all 3 paths 6 times for a armor set, as of right now that is the same amount of gameplay needed to farm that 1200 tokens.
IMO this is a much better way to do dungeons and I feel all players will benefit from this.
I am sorry for any grammar mistakes or miss spelling, I am very poor with English.
“instead of 30 tokens each run” Right there I know you don’t do dungeons. Stopped reading.
Yes I do know its 60 + the bags for your 1st time (normally 69) and then after that you get DR.
Why not actually say something useful, after about 3-4 runs it might as well be 30 per run with DR.