Dungeon tokens need an overhaul

Dungeon tokens need an overhaul

in Suggestions

Posted by: piitb.7635

piitb.7635

You can keep the grind but the current system makes it almost too hard to farm up certain sets.

Everybody and their mom runs CoF. Why? Because CoF is fast and relatively easy. You can get a tokens a lot faster by doing CoF. The problem is places like Twilight Arbor and Sorrow’s Embrace are never run. They tend to run a bit longer and have their own unique qualities as far as difficulty goes. So no one runs TA or SE or even CoE because the length of time between getting the CoF set and any other set is measured in hours and availability.

My proposal:

-Scrap all bosses from dropping dungeon specific tokens.

-Make bosses drop sort of a universal type token. Make final bosses drop dungeon specific tokens.

Example: TA chest piece would cost maybe 3 dungeon specific tokens obtained from the TA’s last boss and 300 universal tokens dropped by all other bosses.

That way in order to get a set, you still have to complete the whole dungeon specific to the set you get, but you are not locked in only to that dungeon. Meaning if I want to get a TA set, I don’t have to run TA 50 times. I can run TA maybe 12 times, and any other dungeon 40 times and have the currency to buy the TA set.

You can even take this a step further and really force players to do other exploration paths by making each exploration final boss drop specific dingeon specifc pieces. Like make the 3rd explorer path drop the dungeon specifc leg token and the 4th exploration path final boss drop the dungeon specific chestpiece token.
That way you are forcing players not to speed run the same path over and over, but to make them change.

Dungeon tokens need an overhaul

in Suggestions

Posted by: piitb.7635

piitb.7635

Bump for feedback.

This change would make all dungeons viable for token farming and move away from this CoF nonsense.