Dungeons
Arah armor looks different than CM armor. It also has different stats.
Problem: Any dungeon that you do no matter the difficulty or harder the challenge provides the same reward as a dungeon that is not so hard.
Cause: People now only do the easiest paths because they give the same reward as the harder more fun paths (in my opinion). Even if you get a group for the harder paths you are rewarded little for your effort.
Solution: Add a reward for the amount of difficulty like the events in the open world are. This game has really good paths that I would love to play and this would be a way to open them up. Like CoF p3 is awesome but no one wants to play it because it provides the same reward as path one does.
Arah armor looks different than CM armor. It also has different stats.
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