Dungeons: D3 Style

Dungeons: D3 Style

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Posted by: Daboris.6730

Daboris.6730

The idea of randomly generated dungeons is something that makes dungeon crawler games appealing. We all know that variety and mixing it up is something that keeps people coming back; a dungeon or anything is usually only fun for so long until we get sick of it.

With games like D3 and other dungeon crawlers, the somewhat ‘randomly’ generated dungeons are perfect to whet the appetite. They have the same feel, but mix it up enough to feel fresh, as we don’t know what’s around the corner or what ridiculous or cool name the boss will have.

My questgestion revolves around: How hard do you think it would be to implement a system like this in GW2, or any MMO for that fact (or if any has tried)? The idea of ‘randomly’ generated traps, paths, bosses (with mechanics that revolve around a pool of them), mini-bosses, “trash” mobs, etc. really doesn’t sound like it’s impossible.

Yes, yes, I know the idea is very far off with the idea of how beautifully designed set dungeons are, and how each one feels unique and irreplaceable. It’s a huge amount to expect or ask for, but I feel like the idea will really give “end-game” a new feel for PvE and to MMOs in general.

Am I asking or suggesting this as something to happen soon? No. Ever? Probably not. Lots of things need to be done.

Idealist. Sigh.

“Those dolls they were making underground… Did you think they look like me?”
-Vivi

Dungeons: D3 Style

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Posted by: Jnaathra.6549

Jnaathra.6549

While a fun and interesting concept.. Randomly generated maps are mostly delegated to the realm of isometric games.

Dungeons: D3 Style

in Suggestions

Posted by: Daboris.6730

Daboris.6730

While a fun and interesting concept.. Randomly generated maps are mostly delegated to the realm of isometric games.

I know; hence why I don’t even know if it’s possible or how much work would be involved programming wise. I’m pretty sure it is possible, but the amount of time to do and variety involved comes into question. I’m looking for someone who knows about this type of stuff and might have answers regarding the time or possibilities. The hardest part is indeed the map itself, as semi-randomly placing mobs or bosses with a possibility of abilities seems the easier of the ideas. Dungeons are usually less level-oriented involving random terrain, and is predominantly flat though stairs, ramps, and the like are there.

“Those dolls they were making underground… Did you think they look like me?”
-Vivi

Dungeons: D3 Style

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Posted by: Proeliator.8740

Proeliator.8740

OMFG yes

Can I like this a million times? This would be the next huge evolution in MMOs