Dungeons - Jumping Puzzles
I am terrible at jumping puzzles (for me they are falling puzzles). These are usually a group of progressively harder jumps and if you fail on the last one you go back to the beginning. This design is a terrible idea. I got caught being blown off the scaffolding in fractals literally 15 times while the rest of the party waited. Maybe this is fun for some. Not for me. No fun at all. IMO, if you fall off 5 times, the dungeon designer has made their point and the trap should automatically turn off. BTW, this is a rule-of-thumb that Anet designers could take to heart and apply in many different ways.
I would love to have more Jump puzzles in the dungeons, but tastefully in that respect. Ones with lots of random “winds” and stuff should be avoided; jumping across scaffolding and figuring out where to jump to next is great.