Dungeons for Casuals

Dungeons for Casuals

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Posted by: Seera.5916

Seera.5916

Problem: The differing types players (casual vs hardcore; those with time vs those without much time; skilled vs unskilled; etc) makes finding dungeon groups next to impossible unless you’re in a guild.

And requiring coordination to get through a dungeon for good rewards is not a problem in and of itself.

However, it can pose a problem for the casual who just doesn’t get builds; the busy player who just doesn’t have the hour to find a group, discuss strategy, and do the dungeon; or the player just starting out in dungeons and don’t know where to begin.

The experienced hard core players with plenty of time want to get in and get out and move on to the next dungeon. However, if they have to PUG for any reason, they don’t want to be stuck with the inexperienced casual player who only has 30 minutes to play before he must log off no questions asked.

However, the inexperienced casual player with limited time can’t run with others like him because they’d take too long to get through it, if they even get past the first boss in the dungeon. Which turns them off from doing dungeons.

Possible Solution:

Dungeons designed to be done with 2-3 people in no more than 30 minutes. However, you could do it in parties of up to 5 with content scaling like it would for a Personal Story quest.

There would be at least one “Dungeon for Casual” path for every Dungeon, if not for each Dungeon path in order to allow players to get a feel for ok, what type of foes will we face in this dungeon?

Also, they’d count like half a normal dungeon or whatever is deemed proportional for the monthlies. So 10 Casual Dungeon runs would equal 5 normal Dungeon runs and get you the monthly this month.

Positives from Casual Dungeons

  • Those with limited time but want to do dungeons won’t miss out or cause wipes since they try to get the dungeon started and finished as quickly as possible, accidentally making the run take longer in the process.
  • Those with limited experience can get their feet wet without slowing those who have experience down too much.
  • Shortened time to have to wait to get a group since it’s doable with 2-3 people.
  • Will count towards Monthly, though it will take more runs to achieve.
  • The casual player who doesn’t want to spend ages figuring out a build will be better served here as these dungeons overall difficulty will be lower than the full dungeon for timing reasons.
  • Would hopefully make PUG’ing for full scale dungeons more feasible as you’re more likely to get those who know what they’re doing and have the time to spend on the dungeon.
  • Experienced hard core players who much prefer other aspects of the game, could easily knock out the Monthly without spending a huge time devoted to it. Even if the overall time would be longer, humans tend to tolerate things broken into smaller chunks better.

Negatives to Casual Dungeons

  • Players with low confidence in their own abilities might use the Casual Dungeon as a crutch and not try the full scale dungeon, even if skill wise and build wise they’d be great.
  • Unless reward to effort ratio was perceived to be same as the full dungeon reward to effort ratio, player base response from the experienced hardcore players could be very harsh. Especially if the Casual Dungeon had the better ratio.

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Posted by: runeblade.7514

runeblade.7514

We already have dungeons for casuals.

It is called Ascalon Catacombs and Citadel of the Flame.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Dungeons for Casuals

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Posted by: Seera.5916

Seera.5916

We already have dungeons for casuals.

It is called Ascalon Catacombs and Citadel of the Flame.

But can the inexperienced casual with limited time complete it in no more than 30 minutes, with 2-3 people with allowances for mistakes that cause wiping a few times?

This is what I’m talking about.

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Posted by: runeblade.7514

runeblade.7514

Why would you need to balance AC or CoF around 2 or 3 players? It is extremely easy to get 5 players for AC or CoF.

Also,

  • You can complete both within 30 minutes.
  • You can do these dungeons without wiping at all.
5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Dungeons for Casuals

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Posted by: Seera.5916

Seera.5916

Why would you need to balance AC or CoF around 2 or 3 players? It is extremely easy to get 5 players for AC or CoF.

Also,

  • You can complete both within 30 minutes.
  • You can do these dungeons without wiping at all.

But what about the OTHER dungeons?

And I don’t know about you, but I can’t PUG AC in under 30 minutes. Because I’m not skilled enough. I do not know enough about builds for elementalists nor do I want to spend the time researching them to be an adequate support OR DPS member in a full on run with the hardcore members who want to get in and get out and move on to the next dungeon. Not constantly have to revive me because I died again.

I currently avoid dungeons like the plague. I do not wish to spend ages looking for a group, my tendency to only play the game actively for short bursts of time before going off to do other things means finding a good guild is next to impossible. I don’t have enough real life friends that play the game so I can’t group with them.

And I’ve only done AC story. Because I found that difficult with a PUG. I can’t imagine what the higher level dungeons or the explorable AC dungeon paths are like difficulty wise.

I’d love an easy mode AC. With aptly adjusted rewards. Heck, make it reduced rewards where effort to time makes doing the normal mode runs more profitable.

As it is, if my legendary requires any amount of dungeon runs, it will take me years to do it most likely just due to drop rates and how much those things usually cost and chances are it will be stuff that’s soulbound or account bound upon acquire so I won’t even be able to Trade Post it. Because chances are it will take me several hours to get through dungeons as I will have to PUG it every time. And that’s even if they make Casual mode (because I do feel that should come from normal runs because it’s a legendary).

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Posted by: runeblade.7514

runeblade.7514

Oh sorry, I thought you wanted casual dungeons.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Joseph Skyrim.2470

Joseph Skyrim.2470

Getting a team might be easy on your server runeblade, but that’s not the case everywhere for every timezone.

Seera – I’ll go ahead and take your idea one step further, though it involves leaving the current dungeons as they are.

They should make a soloable training dungeon whose reward is based on the time it takes you to complete, diminished by your level and gear (or maybe just stats) then divided by the number of people inside the instance with you. A solo lev 1 will be able to get the best rewards if they finish it fast, but they’ll have trouble finishing it fast because of their low level (as opposed to player skill).

A 5 man lev80 team may be able to wipe the whole place out quick, but due to their already high ratings get worse rewards than AC (which I’m assuming has the worst rewards of the dungeons?), resulting in maybe only 5 coppers each for their trouble. This is to make it anti-grind.

As a bonus, people like me that have hard times finding parties and then getting thrashed inside the dungeon can actually practice solo without having to ruin the day (and burn up the patience) of up to 4 other people. Eventually even a casual player should then gain enough know how to run the -real- deals.

(edited by Joseph Skyrim.2470)

Dungeons for Casuals

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Posted by: Seera.5916

Seera.5916

Oh sorry, I thought you wanted casual dungeons.

I want something out there for those of us who want to do dungeons but don’t normally do dungeons to do that wouldn’t hinder those who routinely do dungeons too much.

A lot of complaining I see about dungeons is that people are tired of getting the player who can’t carry their own weight. Or can’t do dungeons due to time constraints.

This would be the dungeons for them. To give them an area to learn the mechanics. Some skill would still be required, but maybe instead of 1500 health, the boss has 750 (making up random numbers here) since that’s how ANet does difficulty from what I’ve read. The harder bosses just simply have more health. And instead of 3 bosses, just make it 1. Make it a random boss from the normal run even. Doing AC [story] casual: one time you get the Lovers, another time you get King Adelbern. Of course they’d be toned done varieties, but enough to get the picture of what you would need to do for each boss.

That way when people get time or think they’re skilled enough to do a normal dungeon run, they’ve at least SEEN the different bosses most likely and don’t slow the group down as much because they know to pull the Lovers apart. They’ve seen the animations for King Adelbern’s attacks.

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Posted by: runeblade.7514

runeblade.7514

We already have a way to get training for all dungeons. It is called youtube videos.

http://www.youtube.com/playlist?list=PLzYy8FVzP3HbRLyaW41fgKvvcBivmXUYD

Here is one for Ascalon Catacombs.

Here is a way to get a team through ALL the servers:
http://gw2lfg.com/

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

(edited by runeblade.7514)

Dungeons for Casuals

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Posted by: Seera.5916

Seera.5916

Getting a team might be easy on your server runeblade, but that’s not the case everywhere for every timezone.

Seera – I’ll go ahead and take your idea one step further, though it involves leaving the current dungeons as they are.

They should make a soloable training dungeon whose reward is based on the time it takes you to complete, diminished by your level and gear (or maybe just stats) then divided by the number of people inside the instance with you. A solo lev 1 will be able to get the best rewards if they finish it fast, but they’ll have trouble finishing it fast because of their low level (as opposed to player skill).

A 5 man lev80 team may be able to wipe the whole place out quick, but due to their already high ratings get worse rewards than AC (which I’m assuming has the worst rewards of the dungeons?), resulting in maybe only 5 coppers each for their trouble. This is to make it anti-grind.

As a bonus, people like me that have hard times finding parties and then getting thrashed inside the dungeon can actually practice solo without having to ruin the day (and burn up the patience) of up to 4 other people. Eventually even a casual player should then gain enough know how to run the -real- deals.

I wasn’t suggesting changing the current dungeons. No way. Just adding in new varieties. I wouldn’t want to remove or change something that others enjoy and that I hope to one day feel confident enough to enjoy.

I do like your idea. However, I would have it keep track of if you’ve done it at all. And make an increase in chances for rewards for the first time (ie: someone who doesn’t have any interest in dungeons until they get to level 80 and want some cool level 80 dungeon gear to feel cheated too much just because they didn’t do a dungeon at the earliest possible chance.

So if level 80 would cause 50% drop in rewards, first time gives 25% increase to rewards, the net is a 25% drop in rewards. First time bonus only.

Level 30 to Level 35 should be the base line no increase bonus since that’s when AC starts + a few levels just in case you play a bit more before deciding to do a dungeon for whatever reason. You get bonus chances for rewards if you do it early, lower chances for rewards if you’re above level.

Dungeons for Casuals

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Posted by: Seera.5916

Seera.5916

We already have a way to get training for all dungeons. It is called youtube videos.

http://www.youtube.com/playlist?list=PLzYy8FVzP3HbRLyaW41fgKvvcBivmXUYD

Here is one for Ascalon Catacombs.

I’m a hands on learner. I have to actually do it to learn it. Watching it doesn’t really help me all that much. It would help for some. The visual and auditory learners if the spoken parts of the tutorial are done well enough.

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Posted by: runeblade.7514

runeblade.7514

Then play the dungeon to learn it.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Seera.5916

Seera.5916

Then play the dungeon to learn it.

That’s easier said then done.

So I’m supposed to PUG and hope that I get a group with at least 3 people who know what they’re doing that are willing to slow down and help. Not get frustrated when mistakes I make causes a wipe, especially with the new rule about if combat is going no one can waypoint?

When PUG’ing on my server takes ages and I’m not going to guest to another server to do it and I don’t want to use a third party service to find groups JUST to get the basics of dungeons down. And I don’t want to just use a Guild to do it either.

I’ve also got some non-game related issues that make the social aspect of MMO’s a real pain to do. Highly reserved with with a fear of rejection. Which as you can imagine, makes asking for things from strangers very hard. It makes asking things from those I know hard. And yes, I realize it’s a catch-22 for solving those problems. But it’s a lot easier said than done actually doing those things.

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Posted by: runeblade.7514

runeblade.7514

Join a guild. Who said you need to pug it?

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Seera.5916

Seera.5916

Join a guild. Who said you need to pug it?

A wide variety of circumstances (beyond the issues I mentioned earlier) make me finding a good guild that would accept me very very hard. And for learning, you’d want the best.

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Posted by: runeblade.7514

runeblade.7514

There are LARGE amount of guilds that accept any casual players in any form: PvE, PvP, WvW.

https://forum-en.gw2archive.eu/forum/guilds/guilds
http://www.reddit.com/r/GuildRecruitment

You can find plenty of recruiters in Lion’s Arch or in any of the starter zones.

As for learning, you don’t need the best, you don’t need a good guild. AC is faceroll easy that anyone can teach you how to run it. What you need is one friend or guildmate that will whisper you the instructions.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Fyrebrand.4859

Fyrebrand.4859

I’m for it. I think it’s a great idea. I play a lot, but I have only done dungeons with my guild, which consists of mainly “real life” friends who don’t have much time. We’re extremely lucky if there are 5 of us on at any given time. Usually it’s not skill-level that holds us back, but rather numbers.
A “casual” or “light” setting for the dungeons would be very useful, especially if we do get a group together and one of us has to leave part-way through.
Actually, I might even make a suggestion later for a “single-player” version of the dungeons — or, failing that, at least some single-player method for obtaining the tokens.

Dungeons for Casuals

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Posted by: EliteZ.1682

EliteZ.1682

Use Gw2lfg.com to find groups, there is always people looking for groups on there for most dungeons and doesn’t limit you to your server. You can easily get a group for most dungeons within the space of 10 mins using this as well as asking in map chat in LA ect. I’ve yet to take anywhere near half an hour to get a dungeon group together.

As for casual dungeons, they’re called Story Mode. They are already in the game and are much easier then Exp mode dungeons. The rewards are less yes, but if they add a new “casual” dungeon mode then they will have less rewards anyway so what does it matter.

As for not wanting to research the best stats/builds, i’m sorry but even the most casual players can manage that. Instead of spending your time moaning about your build not being perfect or not knowing what traits to use, use the interent or ask other players for advice and there, in the long run you’ll save yourself a lot of time.

Furthermore, since the 28th patch they’ve nerfed a lot of the mobs and bosses in dungeons, I did AC yesterdya for some tokens for an alt and only one player died and he was a lvl 45 thief, apart from that I don’t think anyone else even got near to dying let alone going down. If you learn how to play your class to the best it possibly can (which takes time yes, but that’s the point of the game, to learn through errors) and learn each encounters in a way so that you can fight that boss without taking too much damage then you’d be fine.

We don’t need easier dungeons just because people are too lazy to research how to play their class or how to kill a boss. Exp dungeons was always said to be Anets take on hardcore PvE and suppose to require a guild or good group not just for anyone to walk in and kill each boss with their eyes closed.

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Posted by: Avigrus.2871

Avigrus.2871

I would support this – 3 modes (easy, normal & hard).

80 Necro (5), 80 Guard (4), 80 Mesmer (3)
80 Ranger (3), 80 Warrior (3), 80 Thief (3)
80 Ele (2), 80 Engi (3), 80 Rev (2)

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Posted by: Seera.5916

Seera.5916

Use Gw2lfg.com to find groups, there is always people looking for groups on there for most dungeons and doesn’t limit you to your server. You can easily get a group for most dungeons within the space of 10 mins using this as well as asking in map chat in LA ect. I’ve yet to take anywhere near half an hour to get a dungeon group together.

As for casual dungeons, they’re called Story Mode. They are already in the game and are much easier then Exp mode dungeons. The rewards are less yes, but if they add a new “casual” dungeon mode then they will have less rewards anyway so what does it matter.

As for not wanting to research the best stats/builds, i’m sorry but even the most casual players can manage that. Instead of spending your time moaning about your build not being perfect or not knowing what traits to use, use the interent or ask other players for advice and there, in the long run you’ll save yourself a lot of time.

Furthermore, since the 28th patch they’ve nerfed a lot of the mobs and bosses in dungeons, I did AC yesterdya for some tokens for an alt and only one player died and he was a lvl 45 thief, apart from that I don’t think anyone else even got near to dying let alone going down. If you learn how to play your class to the best it possibly can (which takes time yes, but that’s the point of the game, to learn through errors) and learn each encounters in a way so that you can fight that boss without taking too much damage then you’d be fine.

We don’t need easier dungeons just because people are too lazy to research how to play their class or how to kill a boss. Exp dungeons was always said to be Anets take on hardcore PvE and suppose to require a guild or good group not just for anyone to walk in and kill each boss with their eyes closed.

On your server it might take under 30 minutes to get a group. Not on mine. Not the last time I decided to do dungeons. Which was an AC story mode. Couldn’t do it in under 30 minutes. It took us a decent time to get our first group. We had 2 who had to leave in the middle because it was taking too long. Then we had to spend 30 minutes getting some new people who had some DPS or good support, because the remaining ones of us were squishy elementalists new to dungeons. And when we finally got 2 more people, one went poof during the Lover’s fight. Then another left during the last fight. Actually all but one person besides me left (either by dropping group or going AFK) by the time we got to the final boss. So yea, unless AC story got really nerfed, it’s not casual.

The kind of casual I’m talking about is the dungeons for those who only have 30 minutes to play. Or are just starting to learn, but don’t want to be that one member that slows everyone down on the full scale dungeon run.

I’m the kind of casual who picks things that I like when it comes to skills and I pick what traits I want. If I spent the ages researching my build, in my mind, that would make me hardcore and not casual. The casual player picks up the game and plays it and does not bother with research that takes hours (and build research would take hours to find the build that would be right for a person’s play style).

This would at least serve as a way to get my kind of casuals out of the full scale dungeon runs. So that those want to get in and get out without having to deal with someone constantly dying on them have a better chance of doing just that.

And if fewer of those types of casuals are doing the full scale dungeons, there will be fewer complaints on the forum going: dungeons are too hard. Lessening the chances that the dungeons will be nerfed to where the hardcore players find them way too easy to beat.

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Posted by: Kal Spiro.9745

Kal Spiro.9745

On your server it might take under 30 minutes to get a group. Not on mine.

snip

Sorry, but this just goes to show you didn’t even bother to read the quoted post. The reason he gets groups in under 30 minutes is because he uses GW2LFG.com as he speficially pointed out. It is a website, not a game feature.

Dungeons can be run across servers. Groups can be made across servers. As such, by using that website you can build a group from every single person playing the game everywhere, not just on your server. This lowers the downtime significantly.

What we need to do is change this thread from a suggestion for a casual mode dungeon which is completely absurd, to asking for the features of GW2LFG.com to be added into the game itself so it isn’t needed. The LFG feature of the game is complete trash and not worth using ever.

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Posted by: Seera.5916

Seera.5916

On your server it might take under 30 minutes to get a group. Not on mine.

snip

Sorry, but this just goes to show you didn’t even bother to read the quoted post. The reason he gets groups in under 30 minutes is because he uses GW2LFG.com as he speficially pointed out. It is a website, not a game feature.

Dungeons can be run across servers. Groups can be made across servers. As such, by using that website you can build a group from every single person playing the game everywhere, not just on your server. This lowers the downtime significantly.

What we need to do is change this thread from a suggestion for a casual mode dungeon which is completely absurd, to asking for the features of GW2LFG.com to be added into the game itself so it isn’t needed. The LFG feature of the game is complete trash and not worth using ever.

Not going to change the title of my suggestion thread. There’s probably already a suggestion for it. We don’t need 5 billion threads for the same idea.

Plus, the current dungeons do not fit what I’m asking for. Are the chances of it being added high? No way. But the chances are 0 if I don’t ask. It’s a small chance now that I’ve posted it. Is it something those who like doing dungeons want? No, because they’re happy with the dungeons being the way they are: for groups of very well coordinated people who have the time to do dungeons that can take upwards of an hour if things don’t go smoothly.

What I’m wanting is a quick and relatively easy when compared to full scale dungeon runs, that can be done with 2-3 people with coordinated people who are just learning dungeons or don’t have the time to do a the current dungeons. Done in 30-45 minutes with some room for mistakes and still finish in that time. The tokens you get for explorable paths can stay on the full scale dungeon. This wouldn’t be the dungeon you’d do to get dungeon gear. This the dungeon for people who want experience dungeons without having to be willing to set aside a huge chunk of time for it. There would still be loot associated with it. But loot proportional to the effort given.

He also mentioned that it was just as fast in LA to ask for a dungeon group, I believe. I was responding to that.

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Posted by: Doomguard.5094

Doomguard.5094

A new better in game LFG system is being worked on. Hopefully it will be similar to that website and everyone will easily be able to find groups.

Also, what exactly is wrong with trial and error? How do you think these “hardcore” players learned to play dungeons and the tactics when the game launched, by watching the non-existant youtube videos? Ofc not, they played and played and died until they learned. The problem here is that people simply don’t understand that there is NOTHING wrong in failing and dying to learn from your own mistakes. So what if you die 10 times in Ascalonian Catacobs? We all died there many times as well when we first tried them.

Now you’re gonna give me an argument that you just simply don’t have the time to die and die all over to learn that, but that’s just bs. This flaw in your approach is in the need to finish everything as soon as possible, but you don’t have to beat or master the dungeon in one run, or in one-two days or whatever. Playing the dungeon once per week at your own pace and learning it that way isn’t a sin. So what if you died in the third room 10 times and it already took you more than 30 minutes and you can’t play any longer? At least you have the first 2 rooms under your belt now and can finish them more quickly next time you try.

If you can’t stay in a dungeon for more than 1 hour, than that’s fine, simply let everyone know why you need to leave and they will find a replacement, really a no big deal, happens all the time.

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Posted by: Seera.5916

Seera.5916

A new better in game LFG system is being worked on. Hopefully it will be similar to that website and everyone will easily be able to find groups.

Also, what exactly is wrong with trial and error? How do you think these “hardcore” players learned to play dungeons and the tactics when the game launched, by watching the non-existant youtube videos? Ofc not, they played and played and died until they learned. The problem here is that people simply don’t understand that there is NOTHING wrong in failing and dying to learn from your own mistakes. So what if you die 10 times in Ascalonian Catacobs? We all died there many times as well when we first tried them.

Now you’re gonna give me an argument that you just simply don’t have the time to die and die all over to learn that, but that’s just bs. This flaw in your approach is in the need to finish everything as soon as possible, but you don’t have to beat or master the dungeon in one run, or in one-two days or whatever. Playing the dungeon once per week at your own pace and learning it that way isn’t a sin. So what if you died in the third room 10 times and it already took you more than 30 minutes and you can’t play any longer? At least you have the first 2 rooms under your belt now and can finish them more quickly next time you try.

If you can’t stay in a dungeon for more than 1 hour, than that’s fine, simply let everyone know why you need to leave and they will find a replacement, really a no big deal, happens all the time.

Nothing is wrong with trial and error.

My key concern is getting into the group that’s a group of experienced players who are all having to PuG for whatever reasons and then being that one member that slows them down when they aren’t wanting to guide some newbie through the dungeons. I get that they have to deal with it since they PuG’ed. But I don’t like being that member.

And yes, I do realize that this mental block of mine does put me at a catch-22 with the dungeons the way they are now. If there was a set of dungeons like I described, I could do them in short bursts to get the basics of the dungeons and not be such a leech to groups comprised of experienced players. Still a leech because the “casual dungeon” would not be as difficult as the normal dungeon, but not quite a leech.

I’d already know what the trick for certain bosses are, but not necessarily how to best go about doing it. Saving me accidentally ruining the trick because no one in the dungeon thought to tell me.

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Posted by: Rump Buffalo.2594

Rump Buffalo.2594

Every dungeon with the exceptions of Arah and CoE are already for casuals

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Posted by: Doomguard.5094

Doomguard.5094

So why not just ask them? Whenever I’m in a dungeon for the first time I ask people if there is anything I should know about for the next encounter, and I also love when people ask me the same if I already did that dungeon a number of times. MMOs are social games, you need to communicate with others, not everyone will hate or kick you if that’s your first time there, everyone has a first time at some point, it’s unavoidable.

Also, that’s what “story modes” are there for, nobody farms them because they don’t really give you anything. Because nobody has incentive to farm them, that means only first time goers will be there playing them (well mostly at least) and it’s only natural for everyone to not know what to do there, meaning team work and communication are likely to have priority instead of automated rushes. They are there to serve as an intro to the dungeon, you get to see the layout and get accustomed to how things work. There’s your “casual mode”.

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Posted by: Altariel.4610

Altariel.4610

I tryed TA 2 times with pug….. WIPOE WIPE WIPE WIPE… i dont think is for casual…. need strategy and good group work. And this instance is so big… many mobs on the way.

I never will make my flower set = /

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Posted by: Doomguard.5094

Doomguard.5094

I tryed TA 2 times with pug….. WIPOE WIPE WIPE WIPE… i dont think is for casual…. need strategy and good group work. And this instance is so big… many mobs on the way.

I never will make my flower set = /

There is nothing wrong with wiping, keep trying and you will get the hang of it. Getting full dungeon gear isn’t something that is actually there for full time casuals, getting these takes A LOT of farming that no casual will ever even consider. These armor sets are your reward for mastering the challenges presented in explorable modes, which were designed for more skilled players, not casuals.

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Posted by: Altariel.4610

Altariel.4610

I tryed TA 2 times with pug….. WIPOE WIPE WIPE WIPE… i dont think is for casual…. need strategy and good group work. And this instance is so big… many mobs on the way.

I never will make my flower set = /

There is nothing wrong with wiping, keep trying and you will get the hang of it. Getting full dungeon gear isn’t something that is actually there for full time casuals, getting these takes A LOT of farming that no casual will ever even consider. These armor sets are your reward for mastering the challenges presented in explorable modes, which were designed for more skilled players, not casuals.

Yes im sad… I think I’ll wear my old dress for my whole life hehehe

has two months that I’m in the 80 and still have only 84 tokens XD

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Posted by: Towndrunk.9562

Towndrunk.9562

We already have a way to get training for all dungeons. It is called youtube videos.

http://www.youtube.com/playlist?list=PLzYy8FVzP3HbRLyaW41fgKvvcBivmXUYD

Here is one for Ascalon Catacombs.

Here is a way to get a team through ALL the servers:
http://gw2lfg.com/

If you have to go to youtube to watch how to do things then that means the game has failed to help players.

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Posted by: Kaimick.5109

Kaimick.5109

If you can not devote 30 – 40 minutes to running all dungeons minus TA, Arah, and CoE exp then you shouldn’t be in them.

I Designate 1 hour for the above mentioned, the rest of the dungeons I find groups through GW2lfg.com in less than 10 minutes. I can clear all of them in around 20 – 30 minutes.

All I hear here is please make everything easier so I don’t have to learn and I can just have my Win.

I am sorry I have a few casual players in my guild that jump on maybe an hour a day and have 2 80’s and they are both fully geared in HoTW, and SE gear. They obtained it with in 3 weeks of working for it. They didn’t start out knowing, they asked, asking someone goes a long ways. A simple " Fyi I have never been here before so just let me know whats up when I need to know please" Will get more groups to inform you rather than kick you. Sitting in a group and never have done the dungeon and not speaking up till the middle will get you kicked faster than anything.

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Posted by: Nylana Greymoon.9576

Nylana Greymoon.9576

I’m a casual player. What I found for the couple dungeon runs I did was to talk to people and find someone experienced willing to take me along. I ended up getting into a guild on a different server than I am on, and they’ll invite me along if they have 4 people and are willing to have one person tell me what to do and I do it. Yes, I died more than the experienced people did and ended up running back to them a lot and with all my armor damaged, but it was fun, we did the dungeon in under 90min, and I got through it.

So for those who are casual, I suggest that we try to be more social. I know it can be tough for people who have difficulty talking to strangers, so get a friend to ask around for you if that’s a problem. But some groups of players are willing to teach and bring casual players along just as long as the casual player is willing to follow directions.

At this point, I’ve been sending out email to friends and seeing if we can reserve an evening for a whole group of 5 casual players to try a dungeon and see if we can muddle our way through it and learn with a group that isn’t experienced. Yeah, needing to do a dungeon 10 times to get enough tokens for something is really, really tough with being casual. But if you’re in it to have fun and honest up front about your skill level, most players won’t care if they suffer a wipe and will just laugh since it’s just a game and good fun. So don’t feel reluctant to ask people to teach you. I’ve met some really fun people out there by doing so.

Casual player, not into PvP

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Posted by: Adine.2184

Adine.2184

We already have dungeons for casuals.

It is called Ascalon Catacombs and Citadel of the Flame.

Not CoF path 3 ……

If they did something like “casual” dungeons they would have to dumb down the rewards for it to reflect how easy it was compared to the rest of the paths . That being said i think the system is fine the way it is and most dungeons probably have a fairly quick path to them anyway

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Posted by: Altariel.4610

Altariel.4610

The power of the rewards of the dungeons is the less

I got 2 full exotics set one from trade broker very cheap
and another from karma.

I only want run dungeons for the visual of the sets
but I do not know why it should be so hard to just get the tokens
is easy find PPL to AC and CF , but is very hard find ppl to TA.

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Posted by: EliteZ.1682

EliteZ.1682

I was in a group today with 3 players from the same guild that was talking about how they run CoF P1 in about 10 mins, tell me again why this topic was created? I’d say most of the dungeons in the game are too easy not including high lvls in fotms. That said though, i’m not too high in fractals and they’re still easy minus Agony which doesn’t really make it challenging to have a spell you can’t really avoid.

I see people say “Yes we need a casual dungeon” what on earth do you think story mode was created for? It’s a stepping stone, to give you the basics about each dungeon so you know what to expect in the harder exp mode. If you’re not use to dungeons or not sure how to play your role in a dungeon, then go and do story mode first! Why do you think Anet made it so that you can only enter exp mode after you’ve completed story – unless someone else starts it ofcourse.

@Towndrunk, I’m sorry, but every game that has any type of tactics has to be researched or find a way to complete it through trial and error. What do you think the first people did when they ran each dungeon? Guessed and got lucky? No, they tried through trail and error kept going until they found out how, then they pass that information onto other people so that they know how to do it and don’t have to spend 1-2 hours on a single fight like the ones who came before. I’m not just on about GW2 here, they do not think of hard and interesting tatics for their game to turn around and tell everyone in game how to kill each boss easily. What do you suggest intsead, having a 10 min+ video play every time you enter a dungeon telling you the best way to fight each boss, or should they just make them that weak that they’re a no brainer and can be defeated with people playing with their eyes closed. Learning the boss is suppose to be part of the fun.

And no i’m a casual player, I play 1-2 hours a day most days depending what i’ve got to do that day as I have a lot of stuff to do IRL that always comes before GW2. But I’ve had 3 full exotic gear with different stats for 1 character, another lvl 80 with half exotic (got bored of playing my guardian aha) and a range of alts between lvl 1 and 40ish. Do you want to know how, because instead of moaning “omg I died 50 times after that first AC Exp I did, instead of keep trying to get better i’ll just moan about how the game should be changed to make it better for me”. No I actually played the game, got more experiance and became better. Man I remember my first AC run, so many deaths but I kept going.
Being a casual player doesn’t mean you’re unable to have the same amount of skill as any hardcore player. So what if you can’t play 20 hours a day, just make the most of those 2 hours you do get to play and if it’s that bad maybe you shouldn’t be playing MMO’s which are so time consuming.

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Posted by: Mufasa.8415

Mufasa.8415

Then what I think that should be done is not to make our current dungeons easier but to make different dungeons built aroundthis concept. In gw1 they had a number of instances that were round based kinda like zombies for CoD where you hold your ground kill off the waves of destroyers flodding in and fortify your station. somthing like this would be amazing to see in-game. and would also bring a pvp feel to the pve as well.

Drunken Mufasa
The Stonemouth Keep
Tarnished Coast

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Posted by: pluzoid.2597

pluzoid.2597

Actually the more dungeons you add the more ppl will be devided between :-p .
You have 5 dungeons there gonna be more ppl to do them, you have 10 then there gonna be soo much spread out that it will make finding people even harder.

Next is easier dungeons, easier dungeons are in the form of story mode, harder ones are exploration. You get better gear in exp because its harder, but now you want easier dungeons with scale able loot? Then this loot should be nothing but blues or greens, especially not legendaries, or what’s the point of having hard dungeons.

As for dungeoning, join a good guild that does dungeons regularly, then you will have ppl to go with, by good guild I don’t mean lots of members, but members who actually do stuff together :-p

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Posted by: Mufasa.8415

Mufasa.8415

but then also people wouldn’t feel as much of a grind as they already do if there was more variety. and a wave scheme like in gw1 where you protected the dragon egg from the destroyers. even adding just one along the same lines with a few more features than just kill and wait for a new wave and maybe having a chest every few waves would be a really fun thing. doing this you could also have a world/server leaderboard showing the highest scores and waves. would be really fun and add a new spin to pve. there was many dungeons in gw1 and you could still find a group for any one of them only problem was everyone was looking for people with a specific build which is why they died.

Drunken Mufasa
The Stonemouth Keep
Tarnished Coast

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Posted by: Toxyn.9608

Toxyn.9608

I believe dungeons to be fine. One of your arguements is that you are almost “forced” to be in a guild to have a competent group and that it should not require that. I find that odd in a multiplayer game called Guild Wars. Meet some new people, build a solid friend list, and join a guild.

“The fatal flaw in every plan is the assumption that you know more than your enemy.”

Antonius Duarte – Elementalist – Kaineng

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Posted by: Seera.5916

Seera.5916

Then what I think that should be done is not to make our current dungeons easier but to make different dungeons built aroundthis concept.

This is what I’m talking about.

Something that teaches the basics of dungeons and gives the feel of dungeons that only takes a short period of time and only requires a small group to do.

The one for every dungeon/path was just an example of what could possibly be done to create this.

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Posted by: EdgarMTanaka.7291

EdgarMTanaka.7291

In GW1 they had Hard Mode…

Why not just lower the difficulties and loot on the dungeons including the Explorer modes (since why shouldn’t casuals be able to see that stories too?)
And have the ordernary loot and difficulty for Hard mode for those who thinks you can do AC with a PUG in less than 30min.

Rant:
I managed to get my friends to play with me yesterday and we can play togehter once or twice a week, we did AC story and then we tried AC Exp path 3 and couldn’t compleate it becouse we had to much condition damage and few pike dps…. Now we have to wait until next Friday to give it a new try and my friends are level 40-ish so we can only do 2 dungeons and I am not so happy by doing AC and CM story 4 more times this month to compleate my monthly, but it feels that we have to do that since atleast we are not good enough players to do AC Exp and if we where to compleate it, it wouldn’t take less than 30min… Our failure run was over 1h.

Member of Alpha Swedish Gaming Community – http://www.alphas.se/
Guild Leader of Alpha Sgc [ASGC]

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Posted by: Twylla Night.1792

Twylla Night.1792

Thank you for this suggestion, Seera. I, too, am a casual player who would appreciate more ‘training dungeons’. I don’t want to slog down a PUG and moving to a dungeon friendly guild is not an option for me (I am a leader of a small guild of RL friends & family — who rarely play at the same time.) This suggestion would help our whole group advance into playing dungeons at their own pace.

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Posted by: Tiger Ashante.1792

Tiger Ashante.1792

I made a suggestion for a solo/small group type dungeoneering which could be another option to accommodate more causal players.
https://forum-en.gw2archive.eu/forum/game/suggestions/Dungeon-Heroes/first#post1342765
But yea something must be done about because the way it is now, just isn’t good enough to suit all the player types.

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Posted by: Orion Templar.4589

Orion Templar.4589

Preferred possible solutions:
1. Scale dungeons to accomodate smaller or larger party sizes – solo or small group players want to enjoy dungeon content, and some have asked for larger group content too
Or
2. Add dungeon henchmen to allow solo or small group players to fill out their party – sure they’d be at a disadvantage (AI issues) compared to a party of full players – but for most solo or small group players this disadvantage is worth it (not forced to rush, not be belittled by aggressive players, etc.)

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Posted by: Horrorscope.7632

Horrorscope.7632

I couldn’t be more for this. Difficulty as it stands today doesn’t sit well with me. There has to be a better way of entry for us. Yes difficulty levels makes the most sense to me, I don’t want to hurt those that like it as is. Every patch, I hope for an announcement to make dungeons approachable by all players, they look great from some of the movies I’ve watched.

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Posted by: Mufasa.8415

Mufasa.8415

We don’t need henchmen in gw2. >.< please no. hah

Drunken Mufasa
The Stonemouth Keep
Tarnished Coast

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Posted by: Yaksha.6342

Yaksha.6342

The real problem is people doing story dungeons and exp runs at low levels. If you are 35 and want to do ac exp you should have 3 experienced level 80’s with you to get a smooth and fast run. There is nothing wrong with these dungeons (except the new rez mechanic but that’s another discussion). Sure a-net made them low level entries but in reality you have to be level 80 for a smooth exp run. People that are complaining they can’t do story dungeons under 30min are being silly. You can’t even complete those with a full 80 group under 30 minutes. Learn the difference between exp and story. Use gw2lfg.com, join a casual guild that like to help you but do not suggest to scale the dungeons down, they are easy enough as they are now.