Dungeons, karma and medium effort rewards

Dungeons, karma and medium effort rewards

in Suggestions

Posted by: Henchdog.3742

Henchdog.3742

Hey Arenanet, firstly thanks for giving us an amazing game.

Now then,

As I see it you have a problem at endgame.

Part of the problem is that there are some very easy endgame rewards (crafted exotics etc) and there are some very challenging-to-get end game rewards (dungeon gear, legendaries) but there is nothing inbetween.

There is a huge gaping hole for middle ground players that want to play fairly regularly but dont want to farm day in and day out.

You also have a hugely under-utilized currency resource; namely karma, which is leaving players fairly puzzled.

This whole set up is leading to huge threads of disgruntled players who are hitting a point in the game where they are at a loss.

There no doubt, lots of ways this could be remedied but here is one from me;

At the completion of an explorable dungeon – reward a chunk of karma and one dungeon token.

For sake of argument lets say 2000 karma (the numbers are just for the example)
Then make each dungeon piece cost one dungeon-specific token and some karma (again for example 10,000 karma).

What would this achieve?

Well, this way, to build a full dungeon set instead of having to do the same dungeon over and over again, you could explore and experience all the dungeons while you worked towards your set of choice.

Or, if you prefered you could build your karma for the karma set in Orr – the player has been given back some choices.

It would mean that rewards for players would come more steadily and we move away from the idea of dungeon grind, which is causing a lot of forum heat.

Its important to keep to single dungeon-specific token to ensure that you have to complete the dungeon where the set drops to keep the set tied to the dungeon it comes from.

There would have to be some final adjustments to make it work;

There would need to be a vendor to sell unwanted dungeon tokens for a little more karma.

The prices of level 80 karma items may also need to be readjusted for balance.

The added bonus of this would be that as there is an end game way of building karma, you can easily add new karma items to the game, they could be fairly cheap or crazy expensive to keep players interested and rewarded in the periods between expansion and updates. This could give ‘middle effort’ players targets to aim for.

Anyway, I appreciate that I am not a game designer and have probably misread the end game situation, so thanks for taking the time to read the post. I’m looking forward to see how the game matures and improves.

Much Love!

Dungeons, karma and medium effort rewards

in Suggestions

Posted by: OliShoey.3071

OliShoey.3071

I like this idea.

I personally don’t have a problem grinding for gear. But this would definately help the middle ground people like you say.

The current system could be kept in place and this added as a new layer with slightly different gear being the reward.

Dungeons, karma and medium effort rewards

in Suggestions

Posted by: Illharess.6509

Illharess.6509

I really like this idea. I’ve been bouncing between a lot of different characters, so I haven’t made it to 80 yet, but I hate the thought of dungeon grind in order to get decent rewards. I prefer to wander and explore (hence the bouncing-between-alts thing). Anything that lessens the grind gets a thumbs up from me.

Dungeons, karma and medium effort rewards

in Suggestions

Posted by: Arghore.8340

Arghore.8340

On the one hand i like this idea, as it means people have something to do, besides just grinding dungeons to get the gear. On the other hand though, you added in more ‘grind’ to a system that (for some) already has grind… aka, you now have to also grind Karma to get this gear…

I would rather see one getting a token after the story mode, which should be turned in at the vendor for this dungeon gear, which is unlocked after doing the explorable mode 1x (which makes it somewhat like finding this crafter). Then the armor would be bought with Karma + Gold (possibly added with, like the GW1 way, crafting resources).

IAW: After doing this dungeon in story mode 1x, to then find the crafter for this dungeon in explorable mode 1x and giving him the token, unlocks this crafter in the world so you can just get your stuffz for Karma + Gold (+ resources?)…

The dungeons (explorable mode) could then be rated as a certain number of DE’s or Hearts, and running an entire explorable dungeon would give one the equivilent in Karma + Gold + XP (the dungeon should also monitor ‘progress/activity’ in the dungeon so people can’t just run to the end to receive a big reward)…

So now there is truely an alternative on what you want to do to get your Dungeon gear. Either farm the dungeons, or play normal events. The dungeon could well drop the needed crafting resources a bit more often, but should certainly not be exclusive to this dungeon.

We are peace, we are war. We are how we treat each other and nothing more…
25 okt 2014 – PinkDay in LA

(edited by Arghore.8340)