Dungeons should reward you better for doing well not just punish you for doing badly
in Suggestions
Posted by: UnderdogSMO.9428
in Suggestions
Posted by: UnderdogSMO.9428
So dungeons , some people say there to hard and other’s say there to easy a-lot of this has to do with the fact that you Die a-lot if you just Zerg it. but why shouldn’t I Zerg it its not like i get better loot if I stay alive. yeah yeah i don’t have to pay the repair bills but some people just don’t think about that
take off your gear and Zerg away! you will get the same loot no matter what.
I say make it so if you don’t Die much you should get better Loot (more silver, tokens, EXP. ETC) don’t take away the loot we are already getting now just Give us teirs and something to work harder for.
Kinda like game’s with A through S ranks
or much like the DE’s copper, silver, Gold Rewards
Less than 5 death’s in a dungeon Gold! so on and so forth.
in Suggestions
Posted by: tiennen.6890
I support this.
Give higher rewards for performing well. I think the current reward would suffice as the “Bronze” reward.
Amp it up for better performance.
in Suggestions
Posted by: UnderdogSMO.9428
this would also give them even more reputability Only got copper or silver on that run, one more Push for gold! ((takeing there cut from the diminished renters we seem to have now because people farm to much))
I know A-net dosnt want a Feeling of fighting with other players ((well on there own sever)) and I think this fits that idea. you always get reworded no matter how bad you do, BUT now you have that extra push to really do well.
so even that extra dude who you invited because you were down a man, wants to play smarter in order to get that gold.
in Suggestions
Posted by: Kal.2376
Positive reinforcement for doing better? Awesome idea. It could be total time to run the dungeon, times downed, times defeeated, etc. Always give a reward, just give better rewards the better you do.
Also, make part of it individual. So a personal score, and group score. So even if there is one player not interested in getting a good score, you can still do well, and get a good personal score and more loot. To avoid some possible issues of people ruining score for others.
in Suggestions
Posted by: tiennen.6890
Good addition Kal.
It would inherently deter griefers, although you could just kick em. lol
in Suggestions
Posted by: daemonlama.5413
I think this is a smart idea. It will/can promote communication and learning to play your best.
Encouragement is never a bad thing.
in Suggestions
Posted by: UnderdogSMO.9428
Also make it an achievement to get 1 gold in every explorable i think, and a awesome looking bit of gear to go with it. nod more long term gole’s \o/ (but not as long term as the full sets)
in Suggestions
Posted by: Prophet.6954
The only downside to rewarding off downed state is it needs to be an average for the group. A warrior can dish out just as much and more in damage, and can take 2-3 times the hits as say, an elementalist, but the elementalist may have more AOE abilities, and do less damage but to a higher count of creatures, etc.
in Suggestions
Posted by: UnderdogSMO.9428
I don’t think times downed shouldnt be a facter, Or time ((if any thing speed run’s should only be a one time achevment as it can kinda push bad habits)) Only Death or Re-spawns
(edited by UnderdogSMO.9428)
in Suggestions
Posted by: Crowsight.8927
I agree re: times downed not being a factor. There are trait lines that vastly improve performance and survivability in downed state, so we might as well be able to use them.
in Suggestions
Posted by: UnderdogSMO.9428
I dont see why they shouldnt be ranked if your an old school gamer you know getting that higher rank is always something you try and go for
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