Dungeons (some thoughts)

Dungeons (some thoughts)

in Suggestions

Posted by: Quam.7218

Quam.7218

Hi,

I have some thoughts about the dungeon system what I like more or less.

1. Dungeons are hard ? Goooooooood ! Thank You ! Last time I had so much fun doing dungeons was in “The Burning Crusade”.

2. No “dungeon-sercher”! Thank You again! Gathering party, going at the dungeon door it’s the essence of MMO’s social aspect I adore the idea.

3. Camera work. This is sometime a frustrating thing, that fistly came in Caduceus Manor. First boss in story mode is annoying. It is so big, and the camera stucks at the mansion walls, also it’s hard to observe when he’s shooting rockets because he’s simply too big (for a range class like me, it’s easyier to see), and I cannot put the camera close to the max to see from my characters “eyes”.

It would be easyier if I could just zoom it, so my character won’t be covering the whole screen.

4. “Trash” mobs harder than bosses/champions. This is not as it supposed to be. Bosses are Bosses THEY are the ones supposed to be hard (many of them are, wich is great) but somemetimes when we at last arrive to the boss after 40 minutes of clearing hard like hell trash (like CM explo – buttler) we arrive to a boss witch is not boring but compared to the hard trash – just easy.

Now i “fear” trash mobs more than the boss himself.

5. Get rid of all mob “hit takeing animation”! This is what makes some attack impossible to forseen. Some mobs when being attack by 5 peaple shake like hell it’s a response animation to an attack but the mob shake like crazy even while casting somethting we should dodge/block/get away from.

What are your observation around those matters ?

This is what got cought by my eyes, but though all of this i really like the GW2 dungeon style a lot, and I see forward to see how this evolve.