(edited by Vex.3021)
Dungeons trash skipping
If you want to kill mobs, then kill them, I know some people who like killing mobs in dungeons, you guys can go together and do stuff, but don’t force your opinion on everyone in the game, just write in gw2lfg “lfg blablabla dungeon, will kill mobs,”
Is currently emotionally unstable because Breaking Bad is over
“If it’s intended to skip trash why waste time and money to put those mobs there?”
So that the people who do want to kill those mobs can kill those mobs.
No one wants to kill those mobs coz its a waste of time, why spend another 15 mins when u can just rush to boss get your gold faster. I seriously doubt that when anet developed these dungeons thought about how easy would be to just skip 90% of the trash ingame, what i dont get it is why aren’t they doing anything a year later, are they fine with people exploiting their way faster to the loot ?
“I seriously doubt that when anet developed these dungeons thought about how easy would be to just skip 90% of the trash ingame”
I bet they did.
“are they fine with people exploiting their way faster to the loot ?”
Apparently. And if they are fine with it, it can’t be called an exploit.
“Following the player” is a not so good / very bad idea…
a) useles – e.g. 5 players, 1-3 mobs = 2-4 can run away while 1-3 is/are kiting and the rest runs away to regenerate – they could switch the model to “one is fighting = noone will regenerate”, but in this case no player could switch their armor/weapon or reskill/retrait = wipe is needed
b) it could be abused – e.g. cof p1 one kites all enemies while the others kill the stationary enemies
c) it could be abused – one player runs in circles around an obstacle while the rest attacks the enemy with AOE keeping some distance (I guess it is the armor but we have some “victims of permanent attention” with us – “fashion victims”?)
better idea would be …???
enemies skipped = longer events after that (without giving extra loot or exp) or the area changes
like skip the bridge in cof p1 —> instead of 10 acolytes you will have to kill 20 and (copies of the) remaining enemies from the bridge will be part of the console event or they could be in the boss room or boss has more hp or there will be some floor made of lava or there will be some indistructable canons that you cannot turn off because the group on the bridge has a key to do that
cof p2: not all players got over the lava with Magg —> Magg needs more time to open the door or you have to defend Magg while he is harvesting “Magmacyte” or…
but since I do whatever the group wants (fight/skip): never touch a running system!
2nd: the other six classes 80
standby: G 80/ M 50 / T 45/ W 35 / …
No one wants to kill those mobs coz its a waste of time, why spend another 15 mins when u can just rush to boss get your gold faster. I seriously doubt that when anet developed these dungeons thought about how easy would be to just skip 90% of the trash ingame, what i dont get it is why aren’t they doing anything a year later, are they fine with people exploiting their way faster to the loot ?
I seriously doubt that anything will come from this. ANet knew of all the SC’s ( Speed Clears ) in GW1, and didn’t care at all. We SC’d just about every “Dungeon” and Fissure of Woe, Underworld, whatever was profitable.
It’s farming.
“make it so” – really OP?
How about " make it so that we can skip all mobs and bosses and just get the reward after 1-2 minutes inside the dungeon".
Speed clears/ skips are what separates the good players from the bad. If you’re making the players fight EVERY mob – you’re in turn making it so that there’s no difference between them.
A good group should be capable of finishing faster by skipping or cleverly avoiding mobs.
The mobs are there – if you want to fight them – do so – but don’t force your opinions of everyone.
How would you like it if they did what I suggested above?
The point is that the way it is now – both categories of players can do what they want. Anet knows about the skips – and haven’t done anything because it’s a valid tactic. I don’t have to KILL everything in a dungeon to complete it. Why would you even need that?
Having done my share of speed clears (cof1 and AC, primarily) it takes far less skill to skip everything than it does to play well enough to survive a full clear of the dungeon.
The bigger problem is that, barring random chance (I’ve gotten rare drops from trash mobs on extremely rare occasion) there’s no profit in clearing the trash – hence, trash.
There should be a tracking system, and if you’ve managed to clear every enemy associated with your chosen path, you get considerably higher rewards. Say, 3X the base amount for just “clearing the path” – ie rushing to the end.
I partially agreee with you, but mostly disagree.
Some mobs and bosses should be designed to be skippable, and easy to skip. Anything actually chained down, oozes and other non intelligent mobs, beasts even magical giant ones should go back after chasing you out of their lair. These mobs in general should have a massive amount of hit points.
Some more intelligent mobs, like player and allied races should be harder to skip, and proper timing with some form of stealth or invisibility or even distraction abilities should greatly help. This class of mob should have a less hit points.
At times though, yes we should have to kill or Trick mob X to advance, Gatekeepers come to mind. None shall pass and so forth.
And sometimes, with the especially loyal or cooperative mobs, skipping them should make a latter part of the dungeon more difficult, as they will be warned by the folks you just ran past.
Having done my share of speed clears (cof1 and AC, primarily) it takes far less skill to skip everything than it does to play well enough to survive a full clear of the dungeon.
The bigger problem is that, barring random chance (I’ve gotten rare drops from trash mobs on extremely rare occasion) there’s no profit in clearing the trash – hence, trash.
There should be a tracking system, and if you’ve managed to clear every enemy associated with your chosen path, you get considerably higher rewards. Say, 3X the base amount for just “clearing the path” – ie rushing to the end.
This is going to be difficult because
1- some dungeon paths are connected, are you going to have to kill all the mobs in the dungeon
2- Some dungeons have harder mobs, like arah for example, I’m pretty sure I can solo 3 elite mobs in cof but only a handful of people in this game can solo an illusionist (arah elite mob). there are also 4 champion giants in arah p3 and a champion warrior.
So, maybe your idea can be an achievement with a title sort of thing, “dungeon finisher” Killed all mobs in all the dungeons, including story
Is currently emotionally unstable because Breaking Bad is over
Having done my share of speed clears (cof1 and AC, primarily)
TIL knowing how to SC CoF p1 and AC makes you an expert in dungeon SC’s…
it takes far less skill to skip everything than it does to play well enough to survive a full clear of the dungeon.
Not really. The p1 Arah skips are pretty hard if you don’t know what you’re doing.
Arah p2 also has some nasty skips (that even I fail every now and then).
Some people think TA has hard skips (and they can be hard/obnoxious, if your Guardian is bad and/or people ran up and popped blossoms too soon).
CM has a couple of skips where you need to know what’s up as well.
Some parts of some dungeons were also intentionally designed to be skipped. Arah has a lot of them. The underwater part in P2, well, most of P2 was actually intended to be skipped, just look at the design of the minefields etc.
So… Next time you think you have “done your share of SC’s”, please know what you’re talking about.
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu
If you want to kill the mobs, you go right ahead. You can even form your own group and state that you wish to kill all the mobs.
If ANet had intended to make you kill every mob to progress, they would have put in mechanics to force you to do just that. There are plenty of areas that allow you to skip if you wish because that is how it was designed.
If you are not forced to kill something to progress, then the encounter and mobs are optional. You can kill them if you wish and maybe get some loot but that is what you may consider fun. I do not like most of the dungeons in the game and gladly skip as much as I can.