Durablity?
There is a durability feature, just not with specific numbers (50/50, 100/100).. I believe it’s fully functional, semi-broken, and broken.
But:
defeated=broken armor part. Not defeated=non broken armor part.
But:
defeated=broken armor part. Not defeated=non broken armor part.
That’s not true, only the red armor parts are broken, the orange ones are just damaged.
Salix Babylonica (Necro), Tharnath (Guardian), N Faculty (Mesmer),
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)
Currently there’s only 3 stages:
- Intact
- Damaged
- Broken.
Instead, damaged should be variable. Why? Because one might like to play with friends in low level areas, where you earn less from drops and events, but you gear will probably have high repair costs.
To compensate, lower level enemies would damage less you armor, so you can afford the repairs with drops around the area.