as we all know dye’s in mmo’s are usually not very well made
Guild wars however does a fantastic job on character armor and character customization, however some parts are still lacking for a perfect experience
thats why I would like to suggest:
Weapon dye use, dye various parts of your weapon so they will fit your armor or class (for example turning the a white “pure” looking staff, into a black/grey/green staff for your necromancer character)
armor and weapon effect dye:
the ability to add a new dye to effects on your armor or weapons (flames on the citadel of flame armor pieces into a different shade, for example green flames, black flames, purple flames, white flames, blue flames)
and the same for weapon effects, especially the legendary weapons, for instance the bifrost, by changing the rainbow color into a single color (lets say pure white)
this should then change all related effects from footprints, staff effects, aura and projectiles into this pure white glow (for example for a guardian player that does not like shooting rainbows half of the time)
weapon effect colors for normal weapons should of course mostly of the time be the sword swing stripes or arrow wind effects
would this change make a difference in game-play? no not much
would it make the depth of your personalized character and unique looks stand out more so you will not feel like you are “yet another person wielding that same weapon”? yes, it would help in the immersion of the game, as well as adding more fun on giving your own character that unique touch
especially for the legendary weapons or unique weapon skins that leave most players with a limited option of choosing to look like a failed painting that has been spilled all over with conflicting colors (but be strong) or be weaker and look like a decent character.
“note”: the effect dye should be limited to the effects of the weapon and personalized projectiles of the weapons only,
all other effects from the weapon itself (elementatist projectiles, mesmer and all other proffecion projectiles) should remain the same as they are,
only unique projectiles (bifrost rainbows) and other projectiles of legendary weapons or other weapons should be effected by the effect dye only.
Aside of that new dye’s should also be “unlocked” when you find a weapon or armor (or earn, or craft) that has special effects,
for example, when you manage to make yourself the legendary sunrise, then the moment you add it to your character a new dye should apear inside your dye list,
it should not be given in the form of a item, but instead instantly added to your list of dyes.
this dye should be the “effect” from sunrise, when adding it to a weapon, it should give it the same “looking in the sky” effect as sunrise itself,
this should not add the footsteps or aura of sunrise itself,
this dye type should also be usable for any armor, weapon part and effect from any other weapon (for example replacing the rainbows form bifrost with windows to the sky instead)
as well as making your entire character look like a window in space/time by adding it to every armor piece and weapon piece.
Ones it is added to your dye list, it should not be able to be removed from it when you loose, store or destroy the weapon you got it from (for whatever reason somebody might think to do such a thing in the first place)
these special dye’s should of course extend to every legendary weapon effect or special armor effects (for example the white glow from the radiant armor set)
(edited by JefTheReaper.1075)