After trying to submit a large suggestion on how to make crafting really special and more rewarding due to post size limits, I’ve wanted to suggest a few minor things first while waiting on the new and improved suggestion system.
Did you ever notice that, standing directly in a environmental fire or the lave geysers created during certain destroyer events doesn’t harm you? Ever noticed that the current of the river you stand in does nothing to you? Ever noticed that moving platforms are impossible to jump onto?
Those are minor things that hurt the immersion. Obviously the fire one is easy to fix but needs to be done at many places (e.g. the pipes after the bandits detonated them burn too). This kind of stuff helps with immersion and in case of moving platforms it also opens up possibilities.
During jumping puzzles within an expansion it might be handy to be capable of standing on moving things.
Imagine the application:
Do you remember the rotating floating rocks near Morgan’s spiral (Sylvari starting zone). If you would stand on those you would slowly move with the rotation and need to move to stay in the middle of those. Imagine this being a direct part of a jumping puzzle (or perhaps even a fight
)
Many amazing things could be done with a slightly more dynamic interaction between player and environment.
You could also go further: Standing on Giant size enemies (google Jehn Mohran to see something like that in action). To be honest, giant bosses could use a bit more dynamic too, but thats another idea.
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