Dynamic Event Bosses: Make them # Capped Instances
If you’re involved from the beginning of the DE you’ll get Gold. Even if your only contribution is spamming your #1 ability for the entirety of the fight. Go ahead, try it. People getting Silver or less are likely dead for the duration or come into it half way through.
Capping DE’s to certain numbers is completely contrary to the whole idea of them to begin with. Massive dynamically scaling encounters with no ceiling to the number of people who can be involved.
If you’re involved from the beginning of the DE you’ll get Gold. Even if your only contribution is spamming your #1 ability for the entirety of the fight. Go ahead, try it. People getting Silver or less are likely dead for the duration or come into it half way through.
Capping DE’s to certain numbers is completely contrary to the whole idea of them to begin with. Massive dynamically scaling encounters with no ceiling to the number of people who can be involved.
Many many people have complained about not getting gold during events, I have personally seen it happen dozens of times in all scales of events on my ranger and certainly did not spend any time dead. I did however always have my pet attacking, constantly using high damage skills, and helped out other players be reviving and healing when I could. I guess I’m just not playing the game right, according to you.
“Massive” is a sliding scale and people quitting the game because they can’t get loot or rewards for hard won fights is also completely contrary to ANet’s design goals.
Not getting a reward sucks. Their anti-farmers code needs some work, granted.
But capping events with some arbitrary number that directly contradicts the concept of a persistent world MMO is not the answer. Sorry bub, think of a better solution.