Dynamic Event Bosses: Make them # Capped Instances

Dynamic Event Bosses: Make them # Capped Instances

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Posted by: MokahTGS.7850

MokahTGS.7850

I’ve read a lot of complaints about the big DEs like the Shatterer and big dragon bosses like him. The main complaint? Not getting loot because the player can’t do enough damage to “tag” the boss for gold medal or it being too easy because fifty bagillian people show up and AoE spam the kitten out of the poor, helpless dragon.

A solution? Make entry into the DE a number gated instance that creates more instances as more and more people show up. The number could be larger like 30 or 50, but by keeping it from going huge, you change how epic these fights feel. The instance gates would need to favor keeping parties together, but other than that, anyone who clicks on them, would be routed to an open slot in an instance. When it fills up, they get routed to another instance.

I’m sure this isn’t a perfect solution, but discussion of this idea might clear up the stuff, I’m sure I’ve missed.

Dynamic Event Bosses: Make them # Capped Instances

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Posted by: Tradewind.6913

Tradewind.6913

If you’re involved from the beginning of the DE you’ll get Gold. Even if your only contribution is spamming your #1 ability for the entirety of the fight. Go ahead, try it. People getting Silver or less are likely dead for the duration or come into it half way through.

Capping DE’s to certain numbers is completely contrary to the whole idea of them to begin with. Massive dynamically scaling encounters with no ceiling to the number of people who can be involved.

Dynamic Event Bosses: Make them # Capped Instances

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Posted by: MokahTGS.7850

MokahTGS.7850

If you’re involved from the beginning of the DE you’ll get Gold. Even if your only contribution is spamming your #1 ability for the entirety of the fight. Go ahead, try it. People getting Silver or less are likely dead for the duration or come into it half way through.
Capping DE’s to certain numbers is completely contrary to the whole idea of them to begin with. Massive dynamically scaling encounters with no ceiling to the number of people who can be involved.

Many many people have complained about not getting gold during events, I have personally seen it happen dozens of times in all scales of events on my ranger and certainly did not spend any time dead. I did however always have my pet attacking, constantly using high damage skills, and helped out other players be reviving and healing when I could. I guess I’m just not playing the game right, according to you.

“Massive” is a sliding scale and people quitting the game because they can’t get loot or rewards for hard won fights is also completely contrary to ANet’s design goals.

Dynamic Event Bosses: Make them # Capped Instances

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Posted by: Lord Jaguar.9504

Lord Jaguar.9504

Not getting a reward sucks. Their anti-farmers code needs some work, granted.

But capping events with some arbitrary number that directly contradicts the concept of a persistent world MMO is not the answer. Sorry bub, think of a better solution.