Isle of Janthir – Sylvari Mesmer – Alexandre Le Grande
Dynamic Event Readjustment
Isle of Janthir – Sylvari Mesmer – Alexandre Le Grande
No comments at all?
Isle of Janthir – Sylvari Mesmer – Alexandre Le Grande
You’re saying that sometimes the dynamic event scaling doesn’t work right and the events are too hard to be completed solo. You further take the stance that things need to be buffed so that those events are my easily completed solo.
I’m making the assumption that these are not labelled as group events. I’m also giving you credit that it’s not an L2 kitten ue. In which case…. shrug no controversy here. I don’t know that every event needs a buff, but I’m sure the devs would appreciate a list of the ones that you’ve encountered where are too tough to solo.
Uru Kalach (80-War)/Kalthin Leafletter (80-Rgr)/Kalfun Gai (72-Guardian)
Leader – An Unexpected Kinship (AUK)
I personally haven’t had a problem soloing events (Warrior, Ranger, Mesmer, Engineer), so I can’t really comment on this.
I do agree on the upper level of events need adjusting though.
Maybe adding more sides to the event the more players there are:
1 – 3 players: Mobs just attack
4 – 6 players: Mobs also attack out of normal range (2000+)
7 – 10 players: Mobs attack with siege from a near high point.
10+: The event has the additional factor of you need to prevent fires + buildings being destroyed. Failing this will fail the event.
Of course, they can add additional things such as Veterans, Champions, Mobs that are invincible due to an effect (i.e. a banner that needs to be destroyed first).
Adding more sides to the event, and making these sides a requirement to do should split up the zerg, meaning everyone can participate, and everyone needs to participate in some way.
Of course, the issue with this is development costs and time, but yeah. It’s an idea.
Time is a river.
The door is ajar.
I have noticed this recently too. Sometimes the scaling is off it seems, and 2 people (for example) doing an event will be totally overrun by waves of enemies. Sometimes it does not happen, maybe it depends on the event. But it seems different than previously.
Also some places have npcs that seem to have super fast CDs on abilities, usually CC abilities…and really fast respawns ( despite the claim that respawns are 95 to 120 seconds; maybe true in general but I have seen really rapid respawns in places, usually ones with high mob density too…and they are NOT respawns of other mobs killed within the alleged time frame…but the mobs just killed). This seems new also.
I suppose they are experimenting with new changes. Maybe these things are all related somehow.
Well hopefully they’ll manage to get it worked out in the game’s future. I’ll take Jairon’s suggestion and record all the events I come across which may be in need of a tweak.
Isle of Janthir – Sylvari Mesmer – Alexandre Le Grande
As a fairly new player, I noticed a decent bit of this while levelling. There were certain events (often at the end of their chains) that were basically impossible to finish due to the included enemies. Certainly they were labelled as Group Events, but there just weren’t enough players around to comprise a Group. The worst part of this was when you were able to complete the early rungs of the chain without any issue but then a Champion rank enemy would show up as the final step and it was nigh on pointless to try finishing it up if you were the only one around.
I certainly don’t advocate complete nerfs of all group events, but it definitely seems like something could be done with the scaling now that there are less players around in many of the mid game zones.