“In Guild Wars 2, your actions really matter and your choices have an impact on the world around you. Instead of static, boring quests in an unchanging world, our dynamic event system creates a living, breathing world that bustles with energy and responds to player actions.” – https://www.guildwars2.com/en/the-game/dynamic-events/
I am currently trying to accomplish world completion, and I noticed that any event I play or choose not to play hardly affects the map im in or more so the world. I do notice a bridge being destroyed or water supplying getting contaminated, but thats about it. The bridge can be crossed from some nearby land formation, and the water supply does not seem to harm any nearby villagers.
When I heard “…affect the world”, I imagined villages burning on fire with villagers running in fear that would take days to repair; overrunned and vandalized towns (that changed dramatically in appearance as if one can see the very torment corrupting the town); champions and bosses causing a more dramatic impact (worship, slavery, droughts); water supplies actually getting villagers sick and needed to be taken cared for; bandits robbing random homes; beggars created by recent destroyed farms or towns; the list can go on. On the brighter side of things, villagers would host festivals and parties, town folk will cheer players on as the savior of a town, npc’s seen dancing and singing randomly (the grass is greener; the water is fresh; happy Gwen status).
From this, what happens outside of the main city walls should also affect what happens on the inside. Main cities should be getting jam packed with homeless and beggars because the nearby towns were burned by centaur; increase of bandits and gangs because no player decided to help defend homes from being robbed; cities walls being torn down from old ascalonian rioters ( or have riots ).
My point is, whether or not if some of these events that I mentioned are in the game or not, they need to be more visually apparent. A player should be able to walk into an area and notice that the air is a stench, the ground is vile, and that nearby towns are ghost towns or completely demolished because no one cared to help save Tyra. I suggest Guild Wars 2 to build more rewarding and more visually apparent outcomes in the decisions players make.
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