Blacktide>>Yafes>>Asura Engineer
Dynamic Dungeons
I asked myself what would be a defination of dynamic pve. It should change overtime, should have a sense of surprise, should be challenging each time and most importantly, it should be fun to do it again.
AI can meet these requirements a little, then you start getting bored.
Here is my suggestion for solving the "boredom"problem for dungeons.
Dungeon instances should effect eachother.
Example
CoF Dungeon 1
5 man party progressing through the dungeon. They start killing mobs. Mobs die in a random order, or in a certain order which will be much easier for the party. They effect another CoF Dungeon
CoF Dungeon 2
When dungeon1 crew kill a certain mob, dungeon2 will get the same mob with a different skill set. when party kill it, it will effect the skill set of the same mob on dungeon3.
the behaviours of mobs will not be known beforehand. they will have a rotation of skill sets and new skill set will be chosen according to the killing blow skill of party in the other dungeon.
Dungeons will be harder to finish but it will be fun to play it. Players will be able to effect eachtothers experience but will not be able to annoy them. This will no longer be actual pve but something between pve and pvp.
I know implementing something like this is a lot of work but I just wanted to voice out my thoughs on pve experiences.
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