Dynamic enemies

Dynamic enemies

in Suggestions

Posted by: nopoet.2960

nopoet.2960

I would love to see dynamic enemies in the game. Dynamic enemies are enemies that change when they interact with players. I have 3 examples but one still needs some work so I’ll share 2.

ONE: Let’s call these guys Fuzzles because they are furry and they follow you. Well they follow if you are at a certain level … Anyway let me start from the beginning. These creatures are opportunistic scavengers. They follow around more powerful creatures to eat their kills. So let’s say you are in a level 35 zone they will attack you on sight until you are 36. Once you hit 36 they turn yellow and will follow you if you come close enough. They help you fight by setting up combo fields and doing direct damage once your enemy is below 50%. But they will turn on you if it looks like you are going to lose. The gameplay idea is that they make easy fights more interesting and harder fights more risky. After you’ve won a few battles the Fuzzle will wander off level up and either become aggressive to all players or attach itself (follow) some veteran mob. It will treat the veteran just like a player and fight with it until it is clear that it may lose the fight then switch sides. It’ll wander off again not killed. If it survives long enough it will eventually become a veteran itself.

TWO: Copymakillers. These guys are humanoid. They learn by watching you fight. When they spawn they are generic tribe type mob. They actively roam around looking for fights to watch. If the first player they watch fight is a warrior they become a solider, necromancer then scholar, and so on. The second fight they watch determines what weapons they use. After that they start filling utility slots. They can also learn from each other in the field by sparing. It really gets interesting if a fully trained Copymakiller gets back to her village. She will share everything that she knows. So you may be fighting Solders with short bows and elements one hour and scholars with shields, maces and turrets the next depending on the players in the area. It might be necessary for them to randomly ‘discover’ skills by sparing with each other if there is a lack of players.

THREE: Involves resource nodes but I haven’t worked out all the details and vegetablemancer sounds stupid….

Dynamic enemies

in Suggestions

Posted by: nopoet.2960

nopoet.2960

THREE: Nodementalist. These are veteran mobs that attune themselves to resource nodes. They can attune to about 5 nodes. If they attune to a ore node they get a buff to toughness, if they attune to a tree they get regen, if they attune to a crop they get bonus vitality. Another side effect of the Nodementalist attuning a node is that the node no longer shows up on the mini map. Players can remove the buffs from the Nodementalist by gathering from the node but even this has consequences. You get a debuff on you that causes conditions when you are attacked. So you can either fight the Nodementalist head on with fulls buffs if you beat it it will ‘free’ all the nodes. Or find the nodes that he’s attuned to and gather from them and suffer condition damage then attack when he is weaker.