Commander Vox Shatterfall / Ward Zabach / Ifrit the Immolated
Angry Intent | Multiple Servers
WTB Razor Blade Free Candy!
Angry Intent | Multiple Servers
WTB Razor Blade Free Candy!
So any-who, this stems a lot from the friction generated when an achievement is either too grindy for a person who doesn’t have enough time or isn’t challenged by the content versus a person who is too challenged by the content who would prefer a grind to get it done.
I am operating under the assumption that achievements should be universally fun to get, and that EVERYONE should be eligible for achievements (pertaining to play style). I am tired of people saying “then don’t play it” to people who’s play style is not optimal for the content associated with an achievement, and seek to rectify the situation. NOBODY should have to do content in a way which is not fun for their recognized play style.
I hereby propose that ANET make dual / multiple paths to obtain the same achievement for a few existing achievements, and the future living story achievements.
Existing achievements:
Any achievement based on number of runs in a challenge orientated setting (Fractal frequenter) where as a run at a higher challenge rating should result in more ticks for the achievement.
Dailys / Monthlys: where as you need to complete 100x of a class of mob, you should be able to beat harder mobs to tick it up faster
Examples of Living story achievements:
Queens Gauntlet – defeat liadri on “easy mode” (no death curtains) 10-15 times OR defeat liadri on “hard mode” (with everything enabled) once
Queens Jubilee representatives – defeat 100 vets while representing OR defeat 2 Legendaries while representing
Queens Jubilee Balloon chests – access 30 chests in balloon towers OR complete a tower unlock quest 15 times
Zephyr sanctum Professional – play 10 games of racing placing in the top 5 OR place first once
Southsun crab toss – play 10 games while placing in the top 3 OR place first once
Casual players will be enthused that they can get the achievements done, while hardcore players can get the achievements done WITHOUT repetitive game play whilst getting challenging game play.
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