Easy fix for end-game/dungeon rewards
I think the best reward is a better group is better at it. I don’t know where this dungeons are worth it attitude I think it is more on how Anet made everything else so good.
People shouldn’t need incentive to analyze boss fights and dungeon tactics, it’s all part of learning a game, whether it’s MMO or single player. Many players are finding dungeons difficult because they believe you can kick down the boss door and DPS your way to victory. That’s not ANet’s way of planning dungeons and it certainly shouldn’t be ours. In saying this the rarest tier dungeon sets are far too pricey to be even considered until people start getting bored of the game and are hungry for stat advantage, couldn’t these sets be at least a bit more achievable? Or at least make the lower tier dungeons sets not all look the exact same.