by level 80 should have the best statistical loot in the game.
We want everyone on an equal power base.”
(edited by Ision.3207)
At some point, the devs are going to address the issues with Elementalist’s Scepter skills. And when that occurs, I believe the very first thing thast wll be looked at will be Fire skill 2, Dragon’s Tooth.
But please God (and Devs), don’t make Dragons Tooth ground-targeted, simply reduce the animation time a little bit.
One of the reasons I adore Scepter as main-hand weapon is because of how few ground-targeted skills it has compared to staff. (yes, i know dagger MH has none). Please Devs, do not add another GT skill to this weapon set.
Besides, reducing the hovering animation time would correct what everyone hates about this skill in it being too easy to run/dodge away from. In effect, reducing the hovering animation time would not be adding adding yet another ground-targeted skill while still allowing the possibilty of people being able to avoid the attack if they react quickly enough.
While this skill needs to be adjusted, I ask, just please, nothing drastic.
(edited by Ision.3207)
I agree with OP, some ground targeting skills I like, but I would not want this to be a ground targeted skill. It is a nice skill as it is and frankly I think I’d miss with it more often while taking the time to target it as a GT than I do now(which is not often)
I would disagree, I want Dragon’s Tooth to be ground-targeted again, and sped up slightly. If it’s ground-targeted it’s more versatile and rewards good positioning and play, but can still be useful to beginners. If it’s player targeted, you don’t have as much control over it, and it’s never going to be as useful no matter how skilled of a player is using it.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.