Hello everyone,
I thought about buffing the air skills for a long time but I didn’t know how. A simple damage buff would be boring. We don’t need the air attunement to be fire 2.0. Conditions would also make no sense since we got earth for that (and it would also not fit the elementalist in general).
Then I thought about Guild Wars 1. Back then the air skills did not deal as much damage as the other skills (e.g. most fire skills) but instead they had a passive armor penetration (I hope you guys know what I mean^^).
I feel like the air attunement needs some buffs and this would fit Anets idea of what air should be like:
“Air
By harnessing wind and lightning, elementalists can target specific foes with focused, high-damage attacks. "
Air skills would be good against tanky (specific) foes and weak against squishy foes.
What do you guys think about this idea? Please keep in mind this is not a QQ thread so no “ele is so OP plz nerf”. If you have any ideas write them down in a proper way.
Thanks for reading.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.