Elemental attunements - "reward system"

Elemental attunements - "reward system"

in Suggestions

Posted by: Phyrak.7260

Phyrak.7260

Hi all, Phyrak here

I have read through many, many builds based on a variety of very differing strategies.

My idea is this.

Reward people for sticking to one attunement.

For ele’s, we seem to be stuck in a dance of sorts…constantly switching elements.

Whilst this is one core, of which rewards the player for.

Perhaps another where we can be specifically based on a certain attunement – ie: the lightning hammer in water I read somewhere.

Think of it as avatar…

Those who want to gain the buffs of all the ele’s can Aang all they want.
Throw around fire, air and shards of ice…

Then if someone wants to kick kitten on the field of rock and stone – they can Toph it up!

I hope I get my characters right…it’s been a while since one watched it…

Anyhow, that’s my $0.02

Cheers,

-Phyrak

Elemental attunements - "reward system"

in Suggestions

Posted by: Mist Y.5214

Mist Y.5214

I haven’t seen Avatar so I don’t know those references, but… you already know about the lightning hammer build, so you are aware that you don’t need to switch elements to be effective. You also presumably know about the various traits that reward you for staying in one particular achievement e.g. One With Fire, Pyromancer’s Alacrity. So what are you asking for?